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Unicorn Studios

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A member registered Mar 05, 2018 · View creator page →

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Great job on embodying the 80's in this catchy retro game!

Congratulation to our 2nd and 3rd place finishers as well!


Final Notes:

Along with the voted winner, I have announced my personal favorite entry here

A final thanks to everyone who participated, you all did a fantastic job.

Look out for the next jam I host!

Unfortunately Mark, your submission broke the rule: Planning and mockups are allowed before the jam but all code and assets must be made during the jam 

As evidenced by your game's page, development began before the jam's scheduled start of March 1st:

The screenshots look awesome, but sadly my file won't extract properly :( 

I'll try some more trouble shooting when I find the time.

Fun visuals and awesome tunes! I would like to maybe see more of a delay from the enemy weapons though, I quite enjoy dodging bullet streams :)

A total 80's esc adventure from start to finish, great job!

Awesome music! The mechanics were a little lost on me though.

Fun visuals and mechanics, I would like to see a harder AI though.

Awesome visuals, hit box could be slightly bigger, and love the Cantina beats!

Huge thanks to everyone who participated! The voting period will now take place for the next week. Along with the voted winner, I will also be sharing my favorite game from the jam on my Twitter.

If anyone is interested in showing off your progress on Twitter you can tweet me @UnicornStudio_ or use the hashtag #retrojam

Hello :D

Seems like we have a few first timers, that's awesome!

No color restraints at all! As long as your game fits into the 80's somehow your all good. For example, your game could have a cyberpunk theme but use a crazy color palette and that would be just find. 

Glad to hear you liked it! Yes, the crouching feature was a overlooked by a lot of people, I should have made it more obvious to use.

Glad you enjoyed it! The color was just a concept originally, but after a while I deiced I liked it, it feels unique to me.  And to answer your question, 60 fps.

Glad you enjoyed! I've been trying not to give away how the crouching helps the jumps. But it didn't seem like anyone has figured it out yet, soo here it is: crouch walk to the edge of the jump, jump over and you won't hit your head.

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Glad you enjoyed! I'll be honest, I've been trying not to give away how the crouching helps the jumps. But it didn't seem like anyone has figured it out yet, soo here it is: crouch walk to the edge of the jump, jump over and you won't hit your head.

I guess the game would have benefited greatly from a tutorial

I understand your frustration, but he jumps are made far easier when using the crouch feature. I agree that the enemies were a little lack luster, this lack of AI was due to time constraints and inexperience.  I'm glad you enjoyed the aesthetic!

Did you use crouch? I should have made it more apparent that crouch is important. It makes the jumps a lot easier.

Ohh i thought the bug was beating it instantly. Either way, well done! 

One of my favorites so far. This game has great visuals, music, and simple game play that work to create a depressing theme in regards to food scarcity. Great work, keep it up!

Cool visuals, simple but enthralling mechanics. Keep up the good work!

Great game play, corny jokes, fun visuals,  and mining! What else could you ask for in a game?

Beat the game in under a minute, I think I found a bug?? Other than that, fun story and interesting game play.

Farley smooth mechanics, well made, and fun! 

Good mechanics, really bad controls. I would have liked to see my tank face the cursor and move accordingly, other than that, fun game with smooth mechanics.

Very good music, sad story line.

Duck-tastic!