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Unicorn Studios

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A member registered Mar 05, 2018 · View creator page →

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Are you sure you missed the deadline? I see your game in the submissions, is this not it? https://theboycobra.itch.io/new-ulm-mn

Sure thing, here's the link: https://itch.io/jam/9985/add-game/430826?token=eHZ79Fr5gyFc5rku7jXsvGYk2nw

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Sounds good just fire me a message when you're ready to submit and I'll send you the link you need

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Clarification: 

  • All assets must be made during the jam, those who do not posses the ability create assets or do not have access to an artist may use assets of which they have full legal right to use

    This thread is now closed.


    EDIT: 
    Considering these confusions arose two days before the conclusion of the jam I have decided to remove the rule all together.
    Asset rule is now gone
    Just use assets within the law

Regardless of the context, they must be made during the jam. Lets say someone made an art asset a year ago in a completely different context and they were allowed to use it, what's the point in having restrictions at all? Exceptions will only be made to those without access to an artist or the ability to create art. For the sake of this thread the official rule has now been changed to clarify:

  • All assets must be made during the jam, those who do not posses the ability create assets or do not have access to an artist may use assets of which they have full legal right to use

No, but you can feel free to make new game for jam.

Yep that's perfectly fine 👍

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All assets made by YOU must be made during the jam, assets not made by you must be used within the law.

 (like a pre-built game demo). Using scripts & snippets is fine   You are trying to enter two pre-built games

Did you not read anything I just told you? You made both your games weeks ago and submitted them into other jams already. 

Your entries are in clear violation of the rules:

  • Assets must be made during the jam unless you have the legal right to use them
  • Planning and mockups are allowed before the jam 
  • You can use code made before the jam, but it must not be something substantial (like a pre-built game demo). Using scripts & snippets is fine

Both entries were created and entered into other game jams weeks ago.

Yes swearing is allowed, NSFW is also allowed. The only reason you would need to mark you game as NSFW would be sexuality, nudity, or intense violence and gore.

No this jam is purely for the spirit and fun of competition!

Asthetic can mean different things for different people, some people consider asthetic as less of just a visual interpretation and more of a sensory interpretation. For example some music can be considered to have an "asthetic". For the sake of your question let's say someone has really good visuals and music but they don't fit the cyberpunk asthetic, they would likely receive a higher score for visuals and music, and a lower score for asthetic. Hope that helps answer your question :)

Hello everyone, it has come to my attention that the previous crowdforge link on the jam page was incorrect. Here is the correct link. The link on the page has since been updated as well, sorry for any inconveniences.

No sadly my issue is game engine related so I currently cant export zips for windows

Phew! Glad to hear it works!

Okay a Linux .zip has been added! Let me know if it works for you.

Unfortunately my .zip export is broken with no clear sign of when it will be fixed As for Mac and Linux specific exports the packaging process is a little more complicated. That being said, working towards those exports is definitely on the to-do.

Great job on embodying the 80's in this catchy retro game!

Congratulation to our 2nd and 3rd place finishers as well!


Final Notes:

Along with the voted winner, I have announced my personal favorite entry here

A final thanks to everyone who participated, you all did a fantastic job.

Look out for the next jam I host!

Unfortunately Mark, your submission broke the rule: Planning and mockups are allowed before the jam but all code and assets must be made during the jam 

As evidenced by your game's page, development began before the jam's scheduled start of March 1st:

The screenshots look awesome, but sadly my file won't extract properly :( 

I'll try some more trouble shooting when I find the time.

Fun visuals and awesome tunes! I would like to maybe see more of a delay from the enemy weapons though, I quite enjoy dodging bullet streams :)

A total 80's esc adventure from start to finish, great job!

Awesome music! The mechanics were a little lost on me though.

Fun visuals and mechanics, I would like to see a harder AI though.

Awesome visuals, hit box could be slightly bigger, and love the Cantina beats!

Huge thanks to everyone who participated! The voting period will now take place for the next week. Along with the voted winner, I will also be sharing my favorite game from the jam on my Twitter.

If anyone is interested in showing off your progress on Twitter you can tweet me @UnicornStudio_ or use the hashtag #retrojam

Hello :D

Seems like we have a few first timers, that's awesome!

No color restraints at all! As long as your game fits into the 80's somehow your all good. For example, your game could have a cyberpunk theme but use a crazy color palette and that would be just find. 

Glad to hear you liked it! Yes, the crouching feature was a overlooked by a lot of people, I should have made it more obvious to use.

Glad you enjoyed it! The color was just a concept originally, but after a while I deiced I liked it, it feels unique to me.  And to answer your question, 60 fps.

Glad you enjoyed! I've been trying not to give away how the crouching helps the jumps. But it didn't seem like anyone has figured it out yet, soo here it is: crouch walk to the edge of the jump, jump over and you won't hit your head.

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Glad you enjoyed! I'll be honest, I've been trying not to give away how the crouching helps the jumps. But it didn't seem like anyone has figured it out yet, soo here it is: crouch walk to the edge of the jump, jump over and you won't hit your head.

I guess the game would have benefited greatly from a tutorial

I understand your frustration, but he jumps are made far easier when using the crouch feature. I agree that the enemies were a little lack luster, this lack of AI was due to time constraints and inexperience.  I'm glad you enjoyed the aesthetic!

Did you use crouch? I should have made it more apparent that crouch is important. It makes the jumps a lot easier.