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That VR Guy

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A member registered 206 days ago

Recent community posts

Here's the chest high cover moment I mentioned, turns out I did record it.

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Another great update, here is a video of me playing it tonight:

A few observations:

  • You can really get swarmed in some plays, like the first door I open had 3 robots and about 5 guys hit me at once
  • Ammo and health drops vanish far too quickly. Unless you clock one and grab it immediately, it's gone. Maybe have them hang around for 30 seconds.
  • Chest high walls are a great addition - I instinctively walked and ducked behind one at one point and blind fired over the top to kill a soldier and robot while under fire, AND SURVIVED :)
  • Same with the new doorways ( i was one who moaned about this before). Now i can reach around a door and hide from fire.
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Excellent. While we're on the subject of classic doom, maybe a secret or two dotted around might be fun, perhaps the odd health pickup hidden away. The drop rate of health pickups could be linked to the way you kill enemies, so there's a 1 in 10 chance of a health drop when killing an enemy, but a 1 in 2 if you kill by headshot/weak point.

Personally speaking i'd like it if there was only one set difficulty. Look to spelunky where the difficulty is high, put can be made easier by the way you learn the game mechanics rather than just have enemies do less/take more damage.

Hi, I played this for about an hour last night for the first time and really enjoyed it. Great work. A few suggestions/observations:

The 'tunnel' parts that connect the doorways restrict being able to use cover. I use room scale but at about 1.5mx2m so moving a lot when door opens isn't really an option, so i found myself creeping forward enough to trigger the door and then holding the left controller behind me to backstep. I'd love to be able to take cover a little more. With that said...

Chest high walls/crates - Well, some sort of low cover in a room might be good, so you have to physically duck down and blind fire over something.

Dedicate the right grips to quick backstep to allow for getting out of doorways ina hurry. Maybe have it on a cooldown so it can't be abused.

Key card system like classic doom?

Patrolling guards.

LOVE the randomly generated environment. Please keep this, it makes it so replayable. If you can get maybe 3 more environments in there with their own set of quirks, then you could have a VR FPS Spelunky on your hands :)

Here is some footage I took last night:

Looking forward to the next update, well done.