The apk has been updated recently to fix the crashing. It's working on my galaxy A51. If it still doesn't work. I don't really have any fixes.
Recent community posts
Hmm seems you were right after all. I fixed the performance now. But I gotta wonder what computer you're using to play this. The lag isn't noticeable unless I look at the debugger closely. note that the preview will take a while to upload. My internet is very slow
I don't mind the player's weapons being inaccurate. But it doesn't work for the enemies, they need the accuracy buffed. it's easier to dodge a bullet if you know exactly where it will go. shots that whiff you don't work well with these controls.
4 direction movement, party list with stats you'll never use. Limited buttons, among other things.
Is the charm of yume nikki based on these limits of rpgmaker?
I use gamemaker. It wouldn't be difficult to emulate these limitaitons, but it also feels arbitrary to do so.
I can make full top-down movement. Clean up the pause menu. Add more actions...which probably isn't necessary. But does that not make it a yume nikki game?
What parts of the game make it difficult? is it the enemy attacks? They're actually really predictable, except the otter. But I don't know any other reasons.
But I think I'll keep the difficulty as is. You gotta work for the cummies here.
enemy pathfinding gets screwed up on that level it seems. I've been fixing it all day, by tomorrow it should be stable.
I'll add to the readme for vending explanations. but
Heart + += max life up
Diamond + += max ammo up
Meat = heal