it doesn't do anything.
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4 direction movement, party list with stats you'll never use. Limited buttons, among other things.
Is the charm of yume nikki based on these limits of rpgmaker?
I use gamemaker. It wouldn't be difficult to emulate these limitaitons, but it also feels arbitrary to do so.
I can make full top-down movement. Clean up the pause menu. Add more actions...which probably isn't necessary. But does that not make it a yume nikki game?
What parts of the game make it difficult? is it the enemy attacks? They're actually really predictable, except the otter. But I don't know any other reasons.
But I think I'll keep the difficulty as is. You gotta work for the cummies here.
Other games contain pre-made rooms which you enter randomly. Rogue legacy and enter the gungeon are some examples. Spelunky also uses pre-made rooms with some obfuscation to hide it. I don't understand why this is a problem.
But what can I change with the horse tail? I know the weaknesses now, but that doesn't tell me how to make it better. I honestly have no idea how to change it. Keep it a melee attack, make it a projectile? how to make it different from the ones I have already? I don't have that information.
I'm kinda keeping the humping as is really. As I already said, it's purely for fun. Fun doesn't always mean you need to get something from your actions. Would it be better if I removed it?
Enemies do drop items, tied to tails, but very rarely. Right now it's a random tail. But I may make them exclusive to the enemies that have them. but that also means you can't get an otter tail in a level that contains no otters.
Humping is purely for fun, it doesn't need to be more complex, the fox is already shooting his cummies on them.
I am open to thoughts on improve the tails though. I can't just read the horse is bad and not be suggest how to make it better.
enemy pathfinding gets screwed up on that level it seems. I've been fixing it all day, by tomorrow it should be stable.
I'll add to the readme for vending explanations. but
Heart + += max life up
Diamond + += max ammo up
Meat = heal
The backwards button is just for debugging, in case you get stuck. it's not intended for the final game. As for the controls being unclear. How to make them more clear? This is the extent I know of explaining things. I can't go further without help.