I'm seeing these asset editing tools like the sound/font viewer and you're really starting to win me over.
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It's quite different in that it provides groups. So you can write...
music_group = saudio_group_create(false);
And when you play a sound...
The gain of the sound is relative to the gain of the group. This is super useful if you want to let the player adjust the volume of music for example. If you wanted to adjust the gain of a sound created with audio_play_sound_at() you wouldn't be able to at the same time lower the gain of that sound to match a players volume preference.
This framework also provides ease of use functions like crossfading and looping. It makes 3D sound especially easy as well since you don't have to mess around with listener orientation. You can just set the position to your desired x, y, z.
It doesn't have built in methods for detecting any specific controllers but it does know the difference between keyboard/mouse and gamepads. You an use gamepad_get_description() to get the device information.
You don't assign controllers to specific instances no. You have a whole library of function such as input_check() (the same as keyboard_check() or mouse_check_button()) and then you have a second type of input checking called actions. So you can more or less replace the whole default keyboard/mouse checking with input checking instead. The difference is that with input_check() you can pass in mb_left, vk_left, or gp_padl, and it'll figure out which functions to use in the backend and handle it for you.
Thanks for all the great feedback and positive attitude. I absolutely understand your gripe with the start button and we've since made changes. Now the "Title" screen can be entered by pressing anything on any controller/keyboard. This alone didn't fix the issue obviously so we also include some basic navigation prompts on menus now. Take note of the bottom-left corner.
Ah you're right! Whelp, it just dumps a ton of useless error codes to me. I'm assuming it's a runner issue with Game Maker Studio. So for now, we no longer support Linux. Fun. Thanks for the help in getting to a conclusion on this.
I don't think it's super important regardless. :P This is just the comment section on a game page. If anyone ever needs actual support they'll generally post on the Steam forums or email us.