Good insight...Will have to see in the final product how it call comes together :)
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Pretty cool so far, great atmosphere and art, BUT I have to honestly say that without jump, the motion and controls seem very constrained. You feel locked to the floor and it does not feel adventurous. I come to a ledge and feel there is just faith to fall and no real freedom of coming back from it.
It feels like on rails and lacks openess and freedom...I cannot feel a part of the character and do not feel immersed. It makes me think of the comparison of
I look forward to seeing the finished product, but to be honest, this project's (Blasphemous) game play seems more enjoyable and immesive.
I am sure you have great vision for your game as you can see with your creativity, so please do not take my comments in any kind of negative way, only intending to share incase my comments might be constructive.