In addition to lots of bug fixes and improvements, here is the change list for version 1.1:
Siege Mode replaces Sandbox Mode in the game type list.
In this mode, all four factions are colonizing the world with you.
You cannot level up until you join one of the four factions.
Move to any of their villages and select ENROLL to join a faction.
The game is still completed when the Pirate King is destroyed.
Left-clicking in the info panels no longer selects yourself.
New buttons have been added:
- Select Self (Blue Square) selects your vessel and brings up buttons.
- Last Spell (Blue X) attempts to cast the last spell on the selected terrain.
- Speed Controls (+ and -) adjusts the game speed (if you run the server).
- Fast Forward (>>) increases game speed to 1 second per turn while held down.
Added a chat cursor when typing.
The default game speed is now 3 seconds per turn, instead of 5.
Increased the starting food to 300, to allow more time to acclimate.
Increased the starting vessel, Corvette, to 150 capacity.
Many other vessels have adjusted capacities, like Balloons and Blimps at 75.
Personal guidance has been added after each level up, to help players along.
The task to build a ranch is skipped if you build an orchard or nursery first.
The task to buy a vessel now completes if you capture a larger vessel.
Price adjustments are now only posted in chat, at verbose text output level.
Settlements are limited to a maximum of 20 now. About twice what you need.
Your ground troops and other vessels are not currently limited.
Tutorial, almanac, and instruction text updated to reflect current game play.
Each faction now has one more enemy; joining a faction is more dangerous.
All faction settlements now automatically trade resources, if they are low.
Neutral faction NPC settlements do not automatically trade among each other.
Replaced some quests which required travel to extreme locations to complete.
Depending on your resolution, columns on the left of your display show your relics.
The borders of relics are color coded by type.
The Chest relic now doubles the amount of gold you find when searching, instead of
adding to your capacity.
- Create: Cast on floating debris to compact it into a new mountain.
- Shards: Cast on floating debris to create a temporary impassable field.
Try creating a mountain, then casting volcano to create land around it!
You can make new terrain in this fashion.
Resolution ratios have been locked to reduce the distortion of graphics.
Settlements are better highlighted to make them stand out from surroundings.
Spell casting effect is now yellow instead of blue, again for visibility.
The background wind sound effect loop has been removed.
Music has been leveled compared to sound effects. Music plays more often.