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Rusto Games

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We've just released a patch for Drunk-Fu: Wasted Masters improving the controlling of the characters and fixing a number of issues on the netcode.

Steam store page

Fixes:
Matchmaking is now global
Made the characters easier to control
8 game pads are now really supported instead of just 7

New features:
Persistent player outfits
Steam name used during gameplay
Online games will be populated with bots until real human players arrive
New Easter-props for characters

Hi! Answered you already on the Steam forum, but lets put the answer up here to for clarity's sake:

Just checked this & managed to replicate the bug. It's broken in the version currently live on Steam, but tomorrow's patch should fix the issue. Thanks for letting us know!

Hey! You can vote for us on Greenlight at http://steamcommunity.com/sharedfiles/filedetails/?id=870318762

The new build is now available to download! Go download it from: https://rustogames.itch.io/drunk-fu-wasted-masters

Major changes in the new update:

  • Two new game modes: Last man standing & Swarm
  • St. Patricks day clothing!
  • Map end conditions & rotation!
  • Bugs have been squashed
Have fun!

In this first Development Log for Drunk-Fu: Wasted Masters, we are going to go through the current release estimates we have. These are subject to change and we do reserve the right to add new features that lengthen the development time if they are, to use the professional jargon, Cool as Heck.

Minor Alpha patch: 17th of March
- Add end conditions & map rotation
- Some new clothing options to fit the day's theme
- Two new game modes: Last Man Standing & Horde

Online Alpha: 31st of March 2017
- Online gameplay to the masses
- Reiterated combat physics to be more responsive
- A new test stage - The Saloon!
- New sound effects to replace the current placeholders

Full Alpha Release: 1st of May 2017
- A new test stage! We'd love to hear where you want the brawling to take place, so comment below!
- Two new game modes
- Polish, polish, polish…

Beta Release 31st of May 2017:
- Polish
- Add support for platform specific systems (Achievements, Steamworks etc.)
- If we do have the resources, we'll look into adding more levels, clothes & other wacky stuff at this point

Once we hit Online Alpha, the game will go premium (we do have server bills to pay) but we will also release a stripped Offline versions for free for you to fool around with.

If bought during Early Access, the game will be cheaper than if bought once the game has shipped. We haven't set a price yet, so no word on that just yet!

Awesome to hear that you like it! The game should run in 32-bit - at least in the final version!