I'm glad you liked it, Thank you! And thanks for the feedback. Ill try to put out a build that fixes those typos. I was also experimenting with an alternate mouse control scheme where you have to be less precise with the cursor movement.
Recent community posts
I really dig the aesthetic and the game feel. Throwing the axe is really satisfying. One thing that would be nice is a bit more clarity at the start. It took me a while to understand what was going on necessarily, especially when it came to how to pass through each room (it took a bit to figure out I had to kill all the enemies in the room). I would have liked a bit more visibility around my character, especially after I throw the axe, just so I can still get a bit of my surroundings, but I understand that was part of the challenge. Overall though solid job.
I am working on a Unity web game, and I am trying to set up a simple leaderboard system. I am currently using an external server (dreamlo) to access highscore data, and it seems to work when I run it on my machine. However, when I upload it to itch.io, it cannot access the server. Is there a way to get this to work, or if accessing an external server from a webgame not supported by itch.io?
Solid work! It's a simple, but addictive. One problem I encountered was that the controls were messed up on my computer. Instead of jump and slash being tied to a and x, it was q and z, which was a bit awkward. I also recommend allowing a full screen mode
Nice game with a neat concept. The controls could be a little bit tighter (specifically with the combat) but its super good for a jam game, especially since this is your first one. Good work!
Phase is a little puzzle game I originally made for Ludum Dare 37, and have been polishing up since then. It's a short spacial puzzle game that has you jumping between different dimensions to eventually get out of your room. Hope you guys enjoy and any feedback is welcome.