This game was more than frustrating and it really is a bummer because the art is simply stunning. The art alone creates the atmosphere of the game and challenges the emotions of the viewer and how they later react. Unfortunately, this game is next to impossible to play without a walkthrough, which in my opinion, defeats the whole purpose of a game. Especially if a walthrough is needed from beginning to end. All the moments of discovery were completly erased for me because as soon as I tried to deviate from the guide I'd get stuck, get frustrated, and rage quit the game.
To be honest, I would have multiple choiced the game, and as the player returns back and forth have more options become available. Kinda like a tree with many branches. You only discover the buds on one limb if you follow that branch. And the more you discover the more branches that become available as you test out more limbs to see if they carry your weight.
With this type of method I feel that discovery still remains (as well as the differing paths) but the frustration from not understanding why what you type isn't working disappears. I also feel that this might have been a more user friendly interaction base for the newer generation (which I'm a part of) who have never experienced a game of such particular and word sensitive fromat.
Still, I will watch someone else on youtube play it because any stories done by you are always rich in character development, sensitive topics, and what being 'human' means.