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A member registered Oct 24, 2016 · View creator page →

Recent community posts

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  • super secret collaborative brainstorming and idea tossing
  • felt finished final fullbody sprites for all the boys™
  • i plugged those pics right into the game yeehaw (required some renaming and code tinkering)
  • felt made mockups and final versions of character dialogue text box, plugged that badboy right in the code
  • i made mockups of the non-dialogue text boxes
  • felt made promo material for the official announcement of the game planned for the near future wheee
  • created & organized necessary channels/categories + updated discord server permissions
  • began rendering final versions of background art assets
  • made small progress with the script itself


  • made that shorthand guide for coding
  • also studied some python/renpy because lord knows i needed to
  • modified history log's layout to be more readable and easy on the eyes
  • further fleshed out the in-game outline 
  • stopped self from going ham on GUI customization since the script is the number one priority atm
  • gave myself a headache probably
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  • created personal discord for recording progress of the VN, idea sharing, etc
  • wrote more for the rough draft of day 1 for the script
  • cleaned up misc bits of code
  • added more code comments for clarity and productivity's sake, especially for scene labels (makes parsing script easier)
  • modified digital workspace for productivity's sake
  •  organized coding references
  • wrote more rough draft text for platonic route into script

√ peach todo

  • flesh out & complete both boy's routes
  • make shorthand guide for important code pieces

√ felt todo

  • morgan fullbody sprite
  • gabriel fullbody sprite

√ peach todo

  • flower shop backgrounds (green wall)
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  • forgot to update this whoops
  • drew even MORE placeholder BGs (one such BG is above)
  • felt and i discussed important business™ things and also features/story ideas to implement!
  • wrote in some new placeholder story text B)
  • replaced a few lines of code

well, the game jam has ended and i honestly kinda forgot about it and lost a bit of steam/interest! that's what i get for working on so many personal projects at once.

i hope you like our new placeholder game menu art.

we are very serious artists.


  • took a nice lil break to prepare for the work to be done™
  • edited individual textboxes experimentally
  • it turned out terrible so i'll probably switch them out til later
  • brainstorming for more future events to be written into the script later
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  • backed up placeholder background image
  • felt and i talked more about and fleshed out the story, characters, and setting
  • felt and i also talked about workflow and the logistics of transferring files to one another
  • we also also got each other up to speed on the progress we've been making
  • felt completed the rough fullbody sprite of morgan to use as a placeholder which i then placed in the image directory
  • scrambled through so many tutorials it ain't even funny
  • files in the images were getting a bit chaotic and hard to navigate so i started organizing the image directory
  • replayed the game and realized i gotta re-stage morgan's fullbody sprite in his first scene since its dimensions are different
  • finished making dunkan and morgan's talksprites BGs tranparent
  • fixed text styles so that now all characters have their own text colors when speaking
  • cleaned up character definitions to make them more readable
  • made alternative character objects so that text size can be easily manipulated (including automatic quotation mark sizing)
  • made dunkan heehaw
  • drew up new BGs
  • messed with text box customization a bit
  • √ cleaned up sides of 2 dunkan talksprites
  • √ make gabriels talksprite BGs transparent

to do

  • re-stage morgan in fs scene
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  • FINALLY got the talksprite system working
  • changed around some default configurations in screens.rpy to make it so that i didn't have to constantly define the position of the talksprites
  • decided to just let all the images stay on the left side of the text box since it's easily readable that way anywho
  • renamed and reorganized SO MANY FILES
  • created blank placeholder background images for more locations that'll be important to the rest of the game
  • began mapping out a very basic flowchart of the in-game events
  • began converting placeholder talksprites with opaque BGs to transparent BG images
  • cleaned up code by removing remnants of the old talksprite system
  • various bug fixes
  • staged the fullbody sprites for the remainder of the second major scene of the story
  • horizontally mirrored fullbody sprites for sake of ease until i find an easier way to program that (if any)

note to self: auto reloading is useful but it sometimes gets elements to display improperly. it's worth closing and re-launching the VN every once in a while to avoid such issues.


  • found a much easier, less time-consuming way to implement talksprites and tried implementing it
  • took forever to work (i was almost crying) but once it did i somehow messed up (then i cried a little)
  • decided to copy the game in it's barebones, skeleton complete state and labeled it as the pre-alpha build so yay for pre-alpha?
  • started converting old code that should be removed later into comments in order to make space for the new talksprite system
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i did so much coding today thank GOD for copy and paste!


  • added styles to character dialogue so i don't have to constantly copypaste \"
  • added those comment bars with endless hypens to make the code easier to read and navigate
  • coded the very barest of bones to the story skeleton so that all i have to do is add the actual writing + dialogue
  • designed and coded in the affection system so you can finally romance ur fave lad
  • added the sprite images to the rest of that intro scene i coded earlier
  • added some mid-dialogue "animations" with talksprites
  • did some image resizing for some talksprites
  • figured out more of the background locations that need to be painted
  • struggled™ to understand how to make animations work in renpy

you payin' attention kids? this is what   g a m e d e v e l o p m e n t   looks like:

things done so far

  • felt and i designed, sketched, and characterized story's main characters
  • felt and i did some rough development of in-game universe (lore)
  • felt created placeholder sprites and i did some placeholder background images
  • laid out basic plan for story
  • wrote, coded, and edited opening scene
  • fixed all the annoying errors that kept turning up and fixed up terrible typos/continuity errors

hey there everyone! my name's peach. my pal felt and i are collabing on a cute little game called "Equidate" and the title of this devlog is 100% not a joke.

it's in it's earliest stages at the moment we're working on bringing this light-hearted and humorous visual novel to life.

planned features include:

  • 2 romance-able equine lads
  • a story whose path you take control of as the main character, dunkan
  • 3 endings
  • 100% gay


  • decided that adding the faux desktop BG was actually unnecessary

more to do

  • create game icon
  • create game start screen
  • change the default GUI
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  • took a few days break to both decompress and also procrastinate
  • added transitions to existing CGs
  • added some italics to help better differentiate certain parts of the script
  • coded in the game end screens instead of making images yikes that was much easier than i thought it'd be

things i still gotta do

  • create fake desktop BG
  • change the default GUI come on you've got the time man


  • did a little research to make my faux screenshots look less terrible omfg
  • fleshed out the true end of the story

list of things i need to do, AKA a todo list why didn't i just write that

  • add transitions to CGs
  • create the 4 ending card graphics
  • create fake desktop BG
  • change the default GUI come on you've got the time man
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  • started reeeeally hating how the images look in the game so far even though it's just an alpha build
  • yeah no if there's still time i gotta rework these they look so UGLY
  • played some renpy games for study/inspiration/general break purposes KIDS YOU NEED TO TAKE BREAKS OKAY
  • started editing the script skeleton in editra til i completed the first two endings
  • considered fleshing out the later ends considering how much i've gotten done in 2 days?
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  • made placeholder image
  • started creating actual game graphics like images that are actually gonna go in the game
  • coded those images in for the first two routes of the game
  • considered doing more but then realized i needed to eat, maybe later this evening
  • did more by putting in the rest of the images for that second to last ending
  • messed up some of the images so i had to remake new graphics oops


  • "refreshed" my memory of how changing renpy's GUI works
  • and by that i mean learning how customizing UIs in repny at all oops
  • replayed the twine outline a few times
  • brainstormed actual thumbnail, icon, and menu screen design for the actual game itself
  • finished skeleton of the remaining routes in renpy
  • changed the stylesheet in editra to be a bit easier on the eyes
  • played through the rough build of the renpy game a couple of times to make sure everything was working properly
  • made some tweaks here and there to the script for better flow
  • fix 10000 bugs because even one errant spacebar or tab will cause renpy to panic


  • literally almost forgot i was making a game
  • made a simplistic but workable mock-up of the game's main look since it takes place in a browser window
  • started brainstorming possible GUI  edits (minor if any) time permitting
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  • replayed twine outline after break
  • realized i was getting too detailed with the twine outline and sped up writing til it was finished
  • began brainstorming the layout/gui/general feel etc of the game itself in sketchbook
  • made that renpy project bc we all know i'm gonna take ten years fixing the code up
  • laid out the skeleton of the story in renpy for the first two endings 

a visual representation of the finished outline. i don't know how these are supposed to look or if you can even tell what it's supposed to be like. so far there are four endings and i wanna keep it that way.


  • wondered when this years yuri game jam is
  • search it and scream internally upon seeing the timer
  • brainstormed ideas and story paths in 750words and  ulysses
  • downloaded twine and struggled with figuring out how to make a basic branching storyline
  • outlined all but the longest route in twine, modifying along the way for better flow
  • stretched, hydrated, and snacked
  • pat myself on the back and play games for the rest of the day
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did someone say "join a game jam with less than 20 days to go and 0 preparation?" no? good, i'll take my seat then.

it's my first game jam. who knows if i'll finish. i hope nothing fancy has to go here cause hoooboy right now my priority is getting things done.

hey! i'm peach and my game is still in the early stages but i want to make it about self-acceptance. it'll focus on digital means of expression and wow i really need some screenshots don't i?