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A member registered Jul 03, 2017

Recent community posts

What! Lil friends :3

Thanks for sharing, it made me cry <3

YES!! Oh my god a million congrats!!! ๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–๐Ÿ’–

Oh my gosh I love it! It gives me the same satisfaction as Hexcells and Paint it Back but with less of the strain! Tysm for uploading! โค

Happy hols and best of luck on your teaming-talk! <3 <3 <3

I have this game on Steam and it is amazing. I love playing it and taking breaks to make music while it runs in the background <3

Oh my GOD I love this update! I'm so so happy to hear that you're working on the robustness and testing up a storm! I think that makes it hugely more likely that your wonderful game will live up to its potential <3 <3 <3

I. Am. STOKED! <3 <3 <3

Oh yes!!

Ohh! My logger bots are never gonna be axe-less again! :D

Good eye! I LOVE the new pallet things for planks poles and logs! :D

The hype is real!

HECK YEAH! :D <3 this game is such an injection of lifeblood into the genre!!

I love this breakdown! And I second the request for some Brain updates! :D

Even if the sky falls down before you manage to finish this, I still would prefer that to you burning out <3

stfu the looping on the gif is so sick nvm the cow look at the windmill jfc :D

Oh! Of course! That's why you're the best :D

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Holy moly macatronics :O

Not to further encourage the current scope-splosion cause I don't want you all to burn out ^__^; but I think it would be hecka neat to just treat carts as a type of worker body with a super restricted navmesh, and program each cart (or locomotive) with its own lil worker brain :D

Omfg :D

Yeeeeesssss I've been wishing for this!! :D

So happy with the design decision to not enforce pressure! <3

Just found this through Aavak's YT channel, LOVING it so far! :D