No problemo! Glad we have such awesome support and the game will only be better by the time you play it :D
Recent community posts
Hey there! Yup those 2 bugs we are aware of. The camera has been damn tricky with the procedural world and all. We'll have the lake one fixed in next update for sure (cause I know whats causing that one :) ) The camera in the side walls has been a bit of a bigger goblin to deal with but we'll get it sorted with this update as well we hope!
Thanks for your support! hope you are enjoying the game otherwise :D
You're in luck! We do have heroes planned. You will be able to hire heroes from the Tavern. The heroes available will show up randomly and have different skills. You will then be able to assign these heroes to your Raids to lead them. We have a few more plans with them beyond that but thats all I can reveal at this point. Also importantly, The Goblin Adventuring Party from Goblins Comic will be some of our first heroes in the game! :D
We're hoping to get the heroes in the game in the next few months.
really glad you are enjoying the game and love hearing great ideas and suggestions!
very sorry to hear that you guys still can't. We've been getting paypal payments for several weeks now since we fixed things on our end, there really isnt anything more I can do on my side. Hopefully you will be able to get it in the future.
Thank you so much for the detailed bug report and the realy nice compliment! Very glad you like our little game :D
We are aware of the vanishing item image bug and are working on fixing that. The crash bug we will have to investigate further. We're always reducing the number of crash bugs with each update anyway.
Our next Alpha should be out in a few weeks
Keep playing and posting!
I've been think about this a lot as well. The most likely solution I'd consider is a "firewood" producing building and then balancing towards that. As you saw in the twitch stream this morning though, it is possible to stockpile sticks, I survived 3 winters. One feature that is coming soon is the ability to directly prioritize certain resource points, so you will be able to prioritize stick collection from trees directly. This should solve the problem anyway, but if not, then we'll look at the production chain.
hey there! So glad you like what we're doing! :D
Yes thats why diplomacy is greyed out, its not a fully fledged feature yet and the actions there currently have no meaning. We'll be working on those layers of gameplay in future updates.
Thank you for your support!
Hi Dravit. Thank you so much for your continued effort to try support us. I will ask Itch on my side as well to find out further if they have any more insights. Hopefully you can resolve the matter otherwise you will have to wait until thew release in Early Access on Steam in a few months.
I wish I could do more but as I've said, we've been receiving PayPal payments as off 2 days ago now and there's nothing else I can edit on my side.
This is most unfortunate and I hope you will follow us to an eventual resolution of getting the game in your hands
Hi. Ive heard from Itch and they say it an issue with PayPal, I'm still waiting to hear back from PayPal. It seems there are a lot of issues on the back end using PayPal on itch so might have to disable it in the future if its not resolved.
I'll update once I hear back from PayPal.
Hi there! Welcome to the tribe :D
Well goblins are supposed to be mischievous but yours sound like they are being a real pain! We have one rare bug where goblins go to some distant far off point on some particular map pieces but the goblins not coming back out of the warren is unknown. We'll have to investigate that. Thank you for the bug report. We'll try get theses fixes as soon as we can!
Hey Dravit, thanks for being so patient and not giving up. Its really weird, there really shouldnt be an issue. I've triple checked all my settings on PayPal and Itch and everything looks correct. I will email PayPal and Itch and see if they can give me more information. Please try do the same on your end.
Sorry for this inconvenience.
Hi Darvit. Thank you for wanting to support our game. I can see the failed transaction on our end and it looks like your bank/card does not allow the type of transaction (I dont know what that means). I'm very sorry about this. Hopefully by adding paypal soon you'll be able to purchase the game!
Great questions -
- the red numbers mean there is a demand of that much in your economy.
- The birth rate of the babies is based on several factors such as not starving, healthy, breeding age, male/female ratio, Clan capacity and a global constant. In basic terms if you have lots of spare capacity and more females than males then your birth rate will be high. This algorithm is not final or balanced yet, but thats how it works at the moment.
- There will be the ability to target enemies on the map soon, it wont work quite like Stonehearth but we have something in mind yes.
Thank you for you support and getting involved in the community! :D
Sounds awesome that you want to support us. I'm not sure where you got the information about a "Demo". There was never a demo, only an Alpha 1.0 release to the Alpha tier backers (which was at a much higher price point during the Kickstarter as it included many other things as well as the supportive funding to actually develop the game)
We're absolutely committed to finishing the game with the feedback and help from our growing community. We will move to Steam Early Access once we feel confident that its ready for that larger (more skeptical) market (at which point the price will likely move higher again). Our existing customers will get their steam keys of course (once we figure that out).
Feel free to follow us and wait till the Steam release if you're still not sure, but of course we would appreciate your support now which will help fund the development and will give you the opportunity to give us feedback and help us grow the game and the community behind it.
Have a great weekend! :D
Hey Moxx, that's not uncommon but yes its definitely a false positive. We're obviously packaging something incorrectly when we build it. We'll look into this and make sure it doesnt kick up any warnings next release.
thanks for making us aware of this.