This is great news, I'll wait for the 2.0, then.
I think you made an awesome product. The idea behind it is really smart. This is what I was looking for for years.
Keep up the good work!
Okay, new problem has arisen:
The .model file now loads fine. Seems like I have not assigned the materials correctly.
I cannot delete some of the materials (like the orange colors) because they "are in use". But they are not. I guess they really are on the inside, but it should be possible to delete materials nonetheless, because when exporting the model to a merged .obj file, the inside faces would be deleted.
When importing the .obj file into Blender, the wood texture's UVs are slightly off and there is some issue with a material that is not visible in your application. Just export this example model (click me again ;-)) to .obj (textured, merged) and import it into Blender.
Just bought the standard version of the software.
When working with this model... (Link to model) ... the OBJ export (merge = yes, export textures = yes) only exports one texture instead of 3.
I am kind of upset, because I just paid $20 for a software that currently does not export a very simple model correctly. I would love to use it, but right now it is straight useless.
By the way (feature request for V2):
It would be great if the software would generate a texture atlas and export one texture that contains all textures. This way, I would get one mesh with one material and could reduce the number of draw calls.