I had no idea how to review this game, and playing it a few times hurt my ears. I felt obliged to rate it how I knew a person who saw the title and didn’t immediately run away screaming would view it. To this end, Kratzen gave it 3/5 stars, because we get what we deserve in Meme Hell.
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It was a real shortie; I could only give it an ironic review as to pore deep into it would offend each of your readers who have adopted a very high opinion of it. Kratzen gave it three stars, the “good” rating, because it is good, and you clearly know how to make a thing such.
I don’t believe this is a dry well; but after two years and with interest waning, you’ll have to work harder to earn another hit. Here’s my advice to you. You’re in a rare spot where you are not an expert and barely an amateur, so for other developers, you can do an extraordinary job of teaching them the struggles of where you are now.
Make as many development logs and post-mortems as you can, but do it on a respectable website like Gamasutra. Tumblr and Twitter are dead on arrival for developers. Build a legacy, and keep hustling. Basic stuff. But you know how few developers do this, eh?
I had to ignore your request and review the thing anyway. In short, I liked it. I realise saying something “has potential” isn’t very helpful and moreover may encourage one to spend time on what might very well be a bum product, but I would say there’s a lot of mechanical brilliance to be had here that wasn’t available in Idra, which relied on its atmosphere and story more.
Anyway, Kratzen gives it 3/5 stars, in the usual cheeky manner, though what you want to do with this thing is ultimately up to you. Is it a dry well? The reception is more tepid than with Idra, so it might be. Depends on how long you can develop for. Keep it up, though. You might get famous.
Comic Sans should never appear on the website; indeed, I haven't heard a single complaint about Comic Sans. I have Comic Sans installed, and it hasn't ever popped up. In the absence of any fonts, it should be whatever your Web browser selects as the default. The font stack is:
"Linux Libertine Display O", "Linux Libertine", "Liberation Serif", "FreeSerif", "EB Garamond", serif
I could stand to add in a common non-libre typeface.
I’m all for that. I’m more disappointed the Rock Paper Shotgun review showed a lack of experience with what survival games have the potential to do, having ignored many of the issues I’ve brought up. I’d expect it from a freelancer, but it was written by one of the founders, who is now an “industry veteran” according to Wikipedia.
Hype is a real killer. It turns bad games good and good games into gods. That’s just the nature of marketing, isn’t it? You do something moderately competent and suddenly everyone wants to bow down to you. Maybe I should make my own game. Upload it to Kratzen. Make the money. Screw over blokes by using copyright.
Actually, I find it strange how the review is worried about copycats. Mates, if you don’t want to be copied, have you tried making an original product? The idea that a concept is so interchangeable somebody can rip you off and not even raise a complaint really shows a lack of imagination on the parts of the developers. I guess we can’t all expect superstars.
As it stands, the game has a lack of stuff in it, and a concept that demands more stuff. It’s a prototype build, so the potential it engenders is sure to come up along development. Sad that Itch development is discontinued; would have been nice to follow.
Anyway, full review here:
This is the gayest thing I’ve read all week, and I can’t stop thinking about it. I look at Nami’s work, and it inspires me to be a better artist. I think it’s the future of what games will look like. The content, too, isn’t going away much.
Kratzen gives it 3/5 stars, and Jam’s on the front page. I gotta say, the artist deserves your support. Can’t recommend her enough, and I can’t wait to check out more. The only thing stopping me is trying not to clog up my magazine.
It’s good to see you’re a friend of new devs, too. You might want to open up the source and license it permissively. That way your work will live on and last. Plus, it’s good for business.
Yeah, I like Superpowers. I like what it does. I like its professionalism. I like how it's free as in freedom, and not just being leased to you. But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?
It's good for business, this whole free software thing. All my work is in the public domain; all I know is that everyone can enjoy my work after I die, and not have to ask my greedy heirs for permission to view the art I made. I bet you could do something similar. I made half a million words in my life. I wonder what this program will do?
The ironic thing about these game–making tools is that, while they encourage creativity, all the creativity is self–contained within the program and will never let you actually alter the program, limiting what a developer can do with it, and causing development to depend on a vendor who can change the program arbitrarily and at any time.
This closed–source, proprietary model is really disingenuous for the thing you’re trying to promote, which is making new developers. Developers need source–code in order to build new programs. They need it to be creative, to build games that last, and to build things that their fans and students can learn from. Otherwise they’re taught to be selfish and keep the knowledge to themselves. And when that happens, nobody wins.
You need to ask yourself, kind developer, if it’s more important to show you distrust the user, to say that they can only be creative on your terms and your terms alone, or if it’s more important to let them be free and release the source to this thing you’ve done.
Or, you know, just make another cynical capitalist product that will be forgotten about the instant you stop supporting it. The reason DOOM is still popular after twenty years is because people can alter its source code and make mods. What will you do? Be bigger than DOOM, or fall to the wayside?
I enjoy this game to its very core and not a single piece of bark deeper. I like its simplicity but also hate how simple it is. It’s a game that’s crying out for more of itself, more stories, more characters, more challenge, more reason for us to care, but on the whole it is what it is and I must rate it how it is.
Anyway, that's why Kratzen gave it 3/5 stars, which is by no means a bad score, but indeed average or slightly better. We're the only publication where three stars is the average, you see.
Whoever came up with this idea has a bright future ahead of them. It’s one of the very few games I played more than twice, and one of a handful I was actually interested in going back to after the review.
While Kratzen gave it three stars, that’s because of the purity of the star system and not how much I personally enjoyed it. I would have given it four, but I don’t like to deflate my gold standard.
Once again, very good game.
My ears are burning.
I appreciate a series that a deaf bloke can enjoy. Haven't watched it, so I can't comment on the feasibility of your series. Remember there are two types of artists: killers, and poets. Killers catch attention. Poets deserve more of it. You can be a killer and awful or a poet and starving. The successful artist is both a killer and a poet.
I came into this game expecting a cute high, but what I found was something that made me actually think. It is cute, certainly, but that’s not the reason why Kratzen gave it four stars. It’s because, mostly, that you have proven yourself a much better artist than most of what I’ve seen. In the past week, this is the first four – star review.
I’ve learned a lot of what you’re getting at, partly from experience and partly from fiction, and I get it. The magic I felt from learning about relationships the first time has been spent. It’s then that I hope that you find as many new faces to read this as you may, for they need it the most, and you have done a good thing in making it.
Sidenote: I laughed my ass off at RD’s text sound. I would have never expected her to squeak.
I happen to like this game, you know. Not in an objective sense, but in the sense that it was made at all. Who better else to make it but you? Kratzen gave it 3/5 stars, with some criticism I wrote. But I cannot let this discourage you from continuing to create.
One thing I didn’t mention is the character designs. They’re effortlessly good, very simple and functional, which are a bunch of traits I like. I can tell you enjoy what you make, and I must tell you to continue making it.
This game is brilliant, you know? I gave it two stars on Kratzen, but those are the most generous two stars I’ll give in a while.
I know you have a lot of stuff going on — what developer doesn’t? — but you gotta trust me. You have something special here. I can’t force you to work on it, but if you do, I bet it’ll turn into something that I can look back on and tell people why gaming is worth keeping around.
I cheated a little and watched your developer commentary. I think every artist bases their creations on wondering just what in the world they’re creating, until they finally figure it out and start making the really good stuff. I’ve been there.
I had a minor identity crisis last night wondering if anything I wrote really mattered. I’m so glad to see it does.