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stalnia

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A member registered 3 years ago · View creator page →

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Do you have available in browser instead? Neat lil random characters based on screenshots.

First time playing Sodoku so this was different. The procedural part perhaps was the tiles? For the most part I played in Easy/Normal Mode was entertained figuring out best number placement. I feel like the green and red markers on the cubes helped to guide a bit. But it didn't take away the element of figuring out on your own the best solution. After reviewing a lot of tools and games it was refreshing to play something complete. Nice!

This game definitely makes the logic part of your brain work! At first I wasn't sure how to transform from square to diamond. I used the D button to switch to the diamond and the left mouse button to move vertically. Regarding UI I found that the two arrow buttons at the top were unnecessary because I could just click within the area of my player to swap shapes. Thanks for placing the pause button because breaks help. It was interesting that at first I was more concerned with my green score than I became more concerned with my red mistakes. I ended up leaving a score of green 533 and red 130. As for the art it was clean and overall easy on the eyes. I do appreciate giving it depth by making the background blurred and it helped to focus on the foreground. The ukulele was a nice touch but at one point I actually heard breathing/sighing/child unit making noise so I would probably edit that part out. So far this is one of the top favorites I have reviewed as of yet!

The dungeon generation tool seems pretty neat from the clips you showed. Nice thing about your tool is that you can generate anything from dungeons to roads. Hope you finish it eventually!

The Island Generator sounds neat but unfortunately nothing here to review.

The overall music and color scheme add to the overall anticipation of moving around. I certainly did not expect to feel vertigo navigating more into the labyrinth. Every time I caught a glimpse of the sky I felt like I was going to the correct path to escape. I will admit I felt a rewarding to just see the sky. But when all I would see are the walls and water I knew I anticipated a dead end. I ended up making it out to the left side of the labyrinth then I went back to the pyramid. Definitely kept me playing for the mere fact that I just wanted to escape the procedurally generated labyrinth.

I am looking forward to testing out the game's corporation generator once you have it available. The corporation logos have a sense of dystopian future which definitely has me curious. Hope to test out one day!

The intro to being a skipper on SS Groundhog sounded amazing up until I read the part about it not being finished. Alas I shall have to leave the "consequences to my successor." I would have really liked to review your game.

Definitely like your idea of creating a procedural tool that can generate myriad of insects. Based on the screenshots/mp4 the DNA sequence is indistinguishable but it was nice that you varied the color pattern for each. The mp4 was helpful to view but there was nothing to actually test out so I cant provide more feedback.

As devs mentioned their game is not ready to submit. I was hoping to review but game title peaks interest.

There have been two previous games I was unable to review due to only having sourcecode available. I dare not attempt that so I do appreciate you posting a video up as a demo. I definitely love the idea that you had in creating a communication officer to alert me the captain of any trade offers. The person whom offered the vocals did a good job in sounding like a borg. It would be neat to see what more you could do with this.

Definitely liked the concept for procedural. I liked that you gave the option to either pick random or cool ants. Another nice additive was the option to reset which I found necessary because at some point the entire layout filled with red squares. Even so the idea of procedural intelligent ants would be neat to use in a game.

The Explore game was easy to install and the music was a nice touch. Whenever I clicked the file or exit option there was a minor bug regarding repetitive sound. While playing I noticed the collision on some of the cubes seemed to overlap with my player cube. I used the cross hair using the space bar and created random doors. Doors? I know the developer mentioned it was "far from finished." It was fun to move around at quick speed though.

As the developer mentioned there are only screenshots. Would have been nice to offer a beta to test out and give feedback.

Definitely like your idea of creating a procedural tool that can generate myriad of insects. Based on the screenshots/mp4 the DNA sequence is indistinguishable but it was nice that you varied the color pattern for each. The mp4 was helpful to view but there was nothing to actually test out so I cant provide more feedback.

Do appreciate you having read my review @procjam and considering that I will look for your game on steam. Hats off to you! Once again congrats on being greenlit!

This game definitely makes the logic part of your brain work! At first I wasn't sure how to transform from square to diamond. I used the D button to switch to the diamond and the left mouse button to move vertically. Regarding UI I found that the two arrow buttons at the top were unnecessary because I could just click within the area of my player to swap shapes. Thanks for placing the pause button because breaks help. It was interesting that at first I was more concerned with my green score than I became more concerned with my red mistakes. I ended up leaving a score of green 533 and red 130. As for the art it was clean and overall easy on the eyes. I do appreciate giving it depth by making the background blurred and it helped to focus on the foreground. The ukulele was a nice touch but at one point I actually heard breathing/sighing/child unit making noise so I would probably edit that part out. So far this is one of the top favorites I have reviewed as of yet!

(ps. placed comment in procjam as well)