If you want to export and publish to itch.io, export it to HTML. I would recommend 60 FPS, with a custom loading screen, and the resolution that you prefer. If you want the player's save data to be saved correctly (if it needs to), create variables in the cloud, and then in the packager page, select the advanced variables mode and select the variables you prefer as "Store in local storage" and cloud variables such as high scores, put "Connect to cloud variable server". There are some additional settings such as the cursors, I use the function of not showing cursors, since I have a character that follows the mouse position even if it is not seen, and thus I can have several cursors at the same time. I would not touch the other settings, they are for very advanced projects. I hope you find it useful!
Eloi546
3
Posts
1
Followers
4
Following
A member registered May 21, 2021 · View creator page →
Creator of
Recent community posts
Thanks for your comment!
The autoclicker is limited on purpose, because for some reason the game slows down when it exceeds 0.25 seconds, but it will be available in the next update.
I am also working in a cosmetics store. And the advanced mode is still in development.
In general the game is still in development. I'm glad you like my game! Thanks for playing!
