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Eirrir

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A member registered 126 days ago · View creator page →

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Haha yeah, getting the extended demo out turns out to be more work than I expected, but there's steady progress! And yes, there's intentionally no apparent quit button on the home page, but you can just press the "Esc" key to get to the quit menu. This is so that the main menu screen doesn't look too cluttered. Thanks for the kind words!

Hi TitaniaTan, thank you very much for your encouraging feedback! About the reasons why Rin didn't directly ask Leon, I also felt this was a little weak, so I'm currently trying to re-write this part of the story to make it more believable. As for the text boxes, I was going for the comic-book style, which will come in handy later in the story. Of course, I understand that having the text boxes constantly change will be something that might require a lot of getting used to. I'm sorry to hear that you didn't like them, but I hope they don't bother you so much that you can't overlook them.

I'm excited to show you all the extended demo! You can bet I'm working hard on it :D

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Hi Sora, thank you for your feedback! I'm super glad to hear that the story managed to intrigue you, and as for the choices, there are some choices that matter more than others. For an example of one of the more meaningful choices in the current demo, the first choice you have to either leave Nicolas or bring him with you will ultimately decide whether or not he gets kidnapped as well. Unfortunately, in this short demo, you don't yet see the effects of your choices. As for the fonts, the GUI is still very much a work in progress and will be overhauled in the extended demo, so I hope you look forward to it :)

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Hi Sweetstar, thanks for your delightful feedback! Don't worry, I completely understand your issue with remembering names, especially given the demo was so short that you barely had a chance to get to know the characters. (It happens to me a lot with games, too!) As for the timed choice, I will make sure to increase the allotted time in the extended demo, as well as "alert!" warning whenever a timed event will occur soon, so hopefully, that will help. And I really appreciate your encouragement; I hope you'll stay tuned in for more! ^^

Hi Tigress, thanks for your encouraging feedback! I'm extremely happy to hear that you liked the art direction. As for the fonts, the GUI is still very much a work in progress and will be overhauled in the extended demo, so I hope you look forward to it! :)

Hi ZworlCaliba, are you playing the most updated version of the demo? The multiple Nico is an old bug I should have fixed a while back, but I will double check if the problem still occurs. Also, I intended the name of the heroine to be constant throughout the game for plot reasons, so you can name her only at the beginning of the game. However, if there is enough feedback against having a consistent name, I might change this feature.

Hi ZworlCaliba, thank you for your encouraging feedback. I'm very happy to hear that this game still managed to capture your interest, even if you're not a fan of this genre. Also, thank you for sharing your thoughts on the changing textbox. I've been receiving mixed reviews on it. Some want the pointer to be more visible, and some don't want the box to change at all. I'm hoping to gather more feedback before ultimately making a decision, although right now it's leaning toward keeping changing textboxes just for the sake of trying something new. I'm glad you liked the timer! I try to make choices reflect reality as much as possible, so to know that I was able to achieve that, even just a little, is very heartening. In the future, though, I planning to add an indicator before certain quicktime events so that people won't panic so much when they pop up. I hope you stay tuned for more updates of the game! :)

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Hi niuniuzheng, thank you very much for taking the time to answer my questions! I'm sorry I can't do much about the glitchy word effect, since it's integral to the game, but I hope the disclaimer in the beginning prepared you for it, even if only a little. As for the protagonist's personality, if it's any consolation, I can tell you that she starts out, in your words, selfish, but the choices you make in-game can determine whether she has character development or not. Regardless, I'm aiming to portray the protagonist as a believable, flawed human, rather than a perfect being. Hope you look forward to seeing more of the game!

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Hi Reinakitty! Thank you so much for your helpful feedback. I had been wondering if the heat wave effect made the game lag on all computers, but since you mentioned that you experienced no lag on your MSI laptop (which I assume to be powerful), I think I can conclude that the lag depends on the type of computer the game is played on; it's a good piece of info to take into account. And I'm so glad that many people enjoy the character animations, since at the beginning of the game development, I wasn't sure at all if the animations was worth to include. I'm also very happy that you like the color silhouettes because I wanted the character sprites to pop out against the backgrounds. I had a lot of fun choosing the game's soundtrack, and I'm a big fan of the music for the title screen as well. Many thanks for your encouragement, and I hope you stay tuned for more!

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Hi Sheawrrr! Thank you so much for your answers :) I'm so glad you enjoyed the demo. I've received some feedback that the heat waves were laggy, so if I'm unable to tweak them, then I'll probably just take them out. I'm happy to hear you liked how the sprite movements and the timer contributed to the action! Really appreciate your support and hope you look forward to seeing more.

Hi Bellannmae! Thank you very much for taking the time to answer the demo questions. Your feedback was very encouraging! And thank you for pointing out that typo; I'm surprised that pesky thing wasn't caught this entire time. I'm overjoyed to know that you found the mystery aspect of the game intriguing, as it was and is one of the things I'm afraid of executing poorly. I hope I can carry the momentum I have so far throughout the rest of the story. If my drafts are any indication, you're in for a wild ride!

And by all means, please do let me know when your blog entry is up. I would be more than happy to read it :) Many thanks!

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Hi RinValentine! Thank you very much for your feedback. Because this is my first visual novel, I have been trying a lot of new things such as the heatwave backgrounds and the changing text boxes and taking into consideration the responses I get from the players, so your input was greatly appreciated. I'm also very happy to hear that you liked the story and the heroine! Hope you look forward to seeing more of the game :)

Hi dulcet! Thank you very much for taking the time to answer the questions. It gave me newfound encouragement!

1) Sorry, I have a mac, and I don't see the "save" button you're referring to. I'm glad it didn't happen again, though!

2) Haha, I'm happy that the game managed to throw some surprises at you (and your reactions are hilarious). And one vote for Leon, woot! Although this first part of the story focused more on Rin and Nicolas, the next part will focus more on Leon and Ryan. Hope you look forward to it!

3) I plan on tweaking the heat wave effect to make it more appealing. If not, I hope the option is turn it off is enough!

4) I tried my best to make the banter between Nicolas and Rin as entertaining as possible, so I'm delighted to know that you liked it. As for the MC's choice of words, I was debating between "bastards" and "jerks." Do you think "jerks" would be more fitting? I fail at throwing insults lol.

5) I agree that the skipping is slow, especially with the heat wave effect on. I do plan to have a "jump ahead" feature in the full game!

6) Reading this put a huge smile on my face! Thank you so much for the kind words. Ameriya is one of my favorite DA artists too, so I was ecstatic when she agreed to draw my CGs for me. You might have noticed already, but the banner image at the top of this page was done by her! It also made me extremely happy to know that you like the plot. I think I know what song you're talking about, and it may or may not have had an influence on me as I was writing this story, haha. Hope you stay tuned for the extended demo!

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Thank you so much for taking the time to answer the demo questions, Shona! It was extremely helpful.

1) In regards to the clock formatting, a surprise coding error managed to sneak in. Sorry about that, and thanks for pointing it out! I managed to fix the bug, so it should work properly in my next demo update. As for the heat wave effect, the way the system is coded doesn't allow for the heat wave to turn off immediately. So unfortunately, turning off the heat wave effect for all future scenes seems to be the best I can do.

2) Your initial assumption is not wrong; the game is a coming of age story in some sense. Only with thriller elements thrown into the mix. I'm overjoyed to hear that the story managed to intrigue you!

3) I agree that the heat wave effect needs improvement. Hopefully, I can tweak it so that it's not as laggy, but if not, I hope the option to turn it off suffices.

4) I'm pretty sure the MC made note of how strange Leon seemed as soon as she saw him (if you choose to go alone): "There was an unfocused, dead look in his eyes that hadn't been there before, and he looked like he was muttering to himself." If the MC is with Nicolas, she also points it out to Nicolas before they start tailing Leon. I will go through these scenes again to make sure. However, I do agree that the justification behind her following Leon is a little weak. I will try to come up with a stronger reason for her to tail him. But I also think this seemingly whimsical decision does highlight her character as a thrill-seeker, almost to the point of desperation.

5) Sorry to say this, but it was very intentional. I'll be the first to admit that my humor (and definitely the MC's, as is her character) can be juvenile at times, haha. However, she refers to him by that for only a short amount of time, so I hope you can overlook it if you don't find it at all funny. Thanks for your input of the skipping feature. I agree that the skipping is slow, especially with the heat wave effect on. I do plan to have a "jump ahead" feature in the full game to mitigate this issue!

6) Thank you for the immense encouragement, especially about the heroine! I was somewhat nervous about how she would be received, so I'm very relieved to have positive reception so far :) I hope you look forward to seeing more in the extended demo!

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Hi Shona! The download is back up, and this new version of the demo includes a custom history screen when you scroll up. Sorry for the inconvenience, and I hope you enjoy the demo :)

Hi Squishybunny! I'm overjoyed to hear that you loved the demo <3 It puts a big smile on my face to know that you enjoy watching the duo get into trouble. The clock will see its use when the phone feature is implemented in the game (as well as other surprise features I have planned. Kekeke.) I agree , the heatwave can feel a little psychedelic, but there's an option in "settings" to turn it off. As for the font, which one confused you? I have received feedback that the font in the dialogue history screen is difficult to read, and I am currently working to change it, but if another font confused you, please let me know! Thank you for your feedback and your support :)

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Hi Lehxra! Thanks for your very encouraging feedback :) At the beginning of the game development, I was pretty hesitant to try new things because I wasn't sure if people were going to react to them positively, but in the end, I decided to just go for it. And I'm glad I did! I also had a lot of fun with the writing and with choosing the music. Hope you look forward to seeing more of the game!