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but that's what the game is about. about anxiety, stress and constancy. the absence of indicators of cold and hunger is intentional, to contribute to this feeling of uncertainty. this is not a game like Stardew Valley or Minecraft, it's a short and hard game about strictly following a routine.
it has lovely aesthetics, interesting mechanics and a good story. it's a very well made game, but unfortunately there were some things that got in the way of the gameplay. the text in dialog boxes is hard to read on low resolution monitors, the flowers hitbox is a little too punitive and sometimes the platforming controls were a bit frustrating. i also missed controls in WASD.