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Rasmus Dyhr Larsen

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A member registered Aug 25, 2014 · View creator page →

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Actually, I quickly found that issue comes from the fact that we use , instead of . in Denmark, so it's probably the locale that needs to be fixed somehow.

When compiled on a Danish computer it looks like this:

float2(_2795654272Distance, /*material ID*/1,5)

Hello! I just imported the package into my existing project in Unity 2018.2.10 and immidiatly when I open an example scene I noticed that the shader doesn't compile. In the scene view there is just a purple square, and the console outputs the following:

"Shader error in 'Hidden/_Flat Shapes - Logo_584348442.generated': incorrect number of arguments to numeric-type constructor at line 1405 (on d3d11)"

What if you use a language that doesn't have or need classes, like a functional language, or javascript? Would that be cheating?