Sorry, about the late reply. Wow that really good implementation. Hopefully Godot 3.0 will have a simpler shader approach and more docs.
A member registered Nov 22, 2017
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DungeonTracks: In Charms Way comments · Replied to SnailSpace Games in DungeonTracks: In Charms Way comments
Wow!! did you do all the shader programming yourself? I was working on a top down godot game last summer, but I gave up on visual effects because I just couldn't get shadows to work. How did you make it so well done?