Character animates by running and jumping. Character falls into traps as and when they pop up. Physics are buggy to where when the character jumps, the character does not move, making some elements of the game hard to play. For example:
1. "Invisible Wall". Upon jumping whilst moving through the air, the character stops immediately.
2. Jump Mechanic. Again, when jumping, the character just pauses in the air. This isn't too much of an issue, but it can prevent some elements of gameplay within.
3. Health bar - When the player dies, the health bar does not reduce at all.