Game design is nice, from an artistic standpoint. However, the "moral" of the first story I got (the only one I played) was so heavy-handed and overbearing that I couldn't bring myself to play any others. Different strokes, I guess. Still, the game has a nice atmosphere aesthetically.
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This was really fun! I enjoyed the simple design and the premise was good too. I'm curious as to what engine you made this in? I'm in the ever ongoing process of learning Game Maker, and I was wondering if you used it?
I've been really thinking about using it, especially since I'm participating in my first game jam starting today and want to make sure I have a finished product. My limited experience is only in game maker, and I like it's coding system as its not too difficult to understand, in the same way python is.
So I have RPG maker, but after just one session of messing about with it, it's tools seemed very limited. Can you recommend a good starting point? Perhaps for a game similar to yours or one like The Witch's House? Scripts or tutorials that helped you out? Thanks in advance, and great job on your game once again!
Ps - Amazon has amazing hardbound collections of Uzumaki and Gyo and Tomie for only 15 bucks each!
Really felt the Junji Ito vibes! In fact, after playing this, I went and got my hardbound copy of Uzumaki to reread. You did a fantastic job overall. Really enjoyed your color palette, and especially your font choice. Brings me back to the "Kid Pix" days.
Looking forward to more from you! And I'm very impressed with the quality of the game considering it came from RPG Maker. Maybe I need to give the engine another look myself.