Uff wouldnt have had a theme without it thanks a bunch man!
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Now I like the controls, now they really do feel like pedaling ^^ My bad I didnt realize, thats how you control it. Maybe the wrong way to do it (holding arrow keys) shouldnt be possible at all then.
Oh wait, thats how I lost. I thought its them hitting me, after I throw a bomb at them. XD
Well they just take of with the chest, maybe instead they open it. Also instead of saying "Game Over" you can say "they took your chest, Game Over". And when the explosion kills you, you can write a pun or something ^^
Good job right there! Im just gonna get to the point and count up the things you can do better. Not saying you didnt do good, which you definetly did.
In level 1 I had a hard time finding the path since the paths look like walls do.
When using the shotgun and railgun, the purple enemies needles are everywhere. I thought the needles could damage me (they should have their color change, like a purple enemy killed by the assault rifle, or they do damage me).
The visuals looked good, but they where all over the place. Especially the boss fight was really messy. What I mean is that I couldnt see the enemy bullets, because of all the visual effects (mainly explosions). And if I cant see the bullets, then I cant dodge them. The visuals look good though, its just to much at the same time.
With the railgun, the best option is to hide behind walls and shoot everyone from afar. Enemies beeing able to destroy walls could solve this.
In a week you made a fun and solid game, well done!
I like your game. Heros beeing a threat after beeing bombed is cool, but it took me quite a while to understand that I died to them.
I feel like space would be better for jumping and dropping bombs could be "s", while "w" can still be jumping (if you dont need the key, just give it a mapping that another key has). Since its Unity, you can create buttons. Instead of hard coding "Input.GetKeyDown(KeyCode.Space)" you can say Input.GetButtonDown("Jump"). Then you can say what jump is in Unity, and when I dont like it I just change it.
A really good entry it is!
I thought that Im on team Floating points, and now after playing the game for 5 minutes and reading the name I realize I was the dealer o.O and I still dont know what my goal in the game was. Also I dont know how I created troops to sell. The idea is really creative and I like it. The mechanic, just beeing selling units to one side to give them the upper hand is really cool. Maybe it should have a drawback, like the other side gets mad at you and then does idk.
Anyways you created a fun game there, well done :)
Hey there, I made a game for the ludum dare 40. Its called super coin here is the link: https://bluemirror.itch.io/super-coin.
I would love to get some feedback on it!
The game is a 2D top down shooter. The more health you have the less damage you deal.
It got a global highscore so maybe you just want to be the best? :D
about the first part you wrote, all that was given birth because of the bad level design. Stopping and returning was supposed to be able in some parts, but that was just if you would be really good.
Running wasnt supposed to be mandatory, it was supposed to be a "too fast" thing, which you use to accelerate. Holding the run button was supposed to be a short thing, of some seconds. I just didnt get the numbers right in time for the runspeed and walkspeed.
Sorry for the inconvenience that all that caused you. I took notes, and I will do better next time.
Thank you for playing, and even more thank you for taking your time to write all this!
See you at the next game jam :D
No thank you for mentioning it.
Everything I did in this game was new to me, so the time was over before I could start tweeking the numbers and change the movement a little to make it feel better. Your the first that realized how weird the jump is. It would be a lot better with a mario jump ^^
Thanks for playing, and for your feedback :)
No its actually vice versa :D You dont have to help me :) I do this, because this wont be the last game I make. And they should definetly work on all platforms that I think they would work on. Thanks for your help!
I now uploaded a Linux version, please tell me if it works.
Nah I wasnt frustrated, it was a game made in a game jam after all. I dont expect everything to work ^^
Well mine only worked once, because it involves hitting a rock, and ignoring another by just driving over it.
I dont have the commands anymore, I didnt save them since they only worked once :D
I had a lot of fun playing your game well done. The polish makes the slow pace feel good, instead of boring.
2 things I would like to say:
First: Did I get the record if I did it in 7 steps? A leader board would have been really good.
Second: Just mentioning it if you didnt notice, the little robot is moving a little different everytime.
I'm done with another game Jam now I got time to figure this out. If you have some time on yourself could you help me out?
Can you open the windows version? If not, what kind of file type do you need? Its supposed to work but - I guess Im doing something wrong - I dont know what to look for.
Thanks for playing :)
Wanted to use cinemachine since I really like it ^^ Was my first time doing a 3D game :D
The thing with "where should the character face was confusing :/ She faces the direction, her movement vector is facing. I guess it should face in the direction you want her to move towards instead.
I think the ice should have some visual feedback, to let people know why it goes down so that they anticipate and understand how it goes down.
Thanks for pointing these things out.
This game is about defending Junk - E - Mart from the robots which keep coming to attack it. You can shoot them and beat your highscore.
Its just a fun little game that takes 5 minutes to play. Well beating it takes about 20 minutes, but you dont have to do that ^^
I would love if you could play the game and tell me how you felt about it.
This is where you can download the game: bluemirror.itch.io/jun...
Have fun and thank you a lot