Hey, thanks for the answer
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Thank you for these words, it's really inspiring to read your comment.
I have some ideas to improve the log, like hiding it during dialogs, and maybe add some popup texts. Time will tell :D
Aah bem da hora. Apesar de que eu prefiro o estilo de paredes original (seu), represetado por apenas um tile.
Eu não estou usando no RPG Maker, mas vai ser bacana ter a opção.
Gostei bastante da sua arte, espero ver mais.
Ontem eu passei o dia todo editando os seus pacotes de arte passando para o formato do RPG Maker '-'
Parece que vou ter que editar mais ainda... (sigh) pelo menos vai valer a pena haha.
Se você quiser posso enviar meus edits, talvez ajude a concluir os outros pacotes em menos tempo.
Ah, só que eu passei eles para 32x32...
Oh the guy behind Roguemance are you! I didn't realize that... I keep seeing your game on twiiter, it looks awesome!
I thought I was following you before though... well I'm now :b
Also, I thought about adding something like a tavern to Dragonward, like a hub to get missions and improving the character, But I realized people would get easily bored anyway... I think the game style in general would fit mobile better.
EDIT: forgot to say, I'm from Minas
Sadly I did not. The main influence for the fixed direction in Dragonward came from One Way Heroics. I have a particular interest for roguelike games, and that's also the reason why my game is turn based.
I could not play your game because I'm at work right now, but I saw a video and it looks really nice.
Something cool I found about it is that on the first prototype of Dragonward, it also had some HP increasing and restoring items scattered on the ground. So it was even closer to Eastward Quest than it is now. [:
One more coincidence: I'm brazillian too :b
Hey, thanks for playing Dragonward! I'm glad that you found some joy in it.
The game actually features more content, it has more stages with different rules for the resources and a bit of variance on the monsters behaviors, and dungeons that makes it harder for surviving.
Also, choosing different answers for the events (question marks) may spice things as the outcome can change, and there's a trade off in between chance and reward (including bad things) according to the one you pick.
I hope you don't give up yet [:
Dragonward is a retro-inspired arcade game with focus on resource management.
It features a simple yet beautiful 4 colors pixel art and remarcable chiptune music.
You're a newbie traveler on the road to the dragon's nest. Your objective is to slay the dragon, save the realm and, of course, become The Dragon Slayer!
Sorry no ladies in distress here.
- Walk a lot;
- See a beautiful word;
- Fight fearsome monsters;
- Live odd events;
- Make choices to survive;
- Save money for the lunch;
- Or lose it on a dice game
- Cook on the firepit;
- Venture in dangerous dungeons;
- Walk more;
- Step over deadly traps;
- Collect mysterious writings;
- Get stronger;
- Take some rides with experient people;
- Beat a fearsome dragon.
Or you'll just die on the first stage.
It also features an offline score board, so you can compete with the grandpa!
Chek it out: https://biterkid.itch.io/dragonward
See you on the road!
Thank you! [: