Yea I understand. In the end it's prolly not for everyone, sorry you didn't like it, might be worth the try after next update once I add a switch to some minigames, but it still won't be a visual novel.
BAIGM
Creator of
Recent community posts
Then stick to visual novels. I prefer games where you have to work/grind for some scenes. If I wasn't dumb I would make it in unity with some more creative minigames but it is what it is.
Then again, kinda good news for you and anyone else who may think in the same way. Coding a few of minigames rn, as I'm fleshing out work system, and I'm pretty sure some of them won't work on mobile. I don't want to troubleshoot for two platforms at once, especially when one depends on third party emulators. So I will probably include something like "Do you play on mobile" in the intro, that will just turn off most minigames. But srsly I feel like most porn games are visual novels already bro lemme make my shitty rpgm one as well.
Depends what you mean by hardcore femdom. I don't plan to include pegging for example because I myself am not a fan of it. I don't think anything already added would qualify as hardcore, but then again, I don't know what you meant exactly. If I get people protesting some scene or theme though it's easy enough to make it toggelable so you know, counting on feedback.
https://baigm.itch.io/femdom-mansion/devlog/868825/v021-and-other-v02x-updates
in the dev posts. there will be separate ones for 0.X updates, but just one that I regularly update for 0.2.X updates. Linked the most recent one.
I have it ready, will be playtesting it tomorrow, releasing tomorrow evening hopefully. but as I said in a dev post, this one is purely consistency update. no new scenes, just redoing the existing ones so they all have the same style, also changed details in a few of them so anatomy matches better between the scenes. So, no new content. that's in the next update, sorry. only reason it took so long is because I ended up just drawing the faces myself instead of relying on AI, because I have no clue what I'm doing and couldn't for the life of me figure out how to make it work. so redrew faces on ALL the scenes, and just threw it through AI at low denoise to make it smoother.
Do you play on any emulator, or just on PC? The event itself doesn't really have option for it to break that way, so either I messed up something more serious, in which case I would really appreciate you sending me your savefile so I can check it out, or you are playing through some kind of emulator and these things do cause issues like that. In any case, there is a skill in menu added which should fade in your screen, so unless it crashes the game completely, this should fix it.
It's a bug, but simply visual one. The balloon popup is coded in different event from actual scenes, and I just forgot to change it. It pops up every Tuesday, meanwhile you can get Elise's dressing up for club event only once, and from Monday to Wednseday. Will change it in next update, unless more serious stuff pops up before then and forces me to do a quick patch.
Right, first of all sorry for the late response, I somehow missed the notification. Anyways, the event itself doesn't really have a way for that to happen. There was a similar bug, but it was back in the 0.1 version. If you are playing on the newest one, then I recommend trying to open the menu and using the skill fade in screen, that should fix it. IF you can't even open the menu then it broke down in some major way, I have no idea how, would really appreciate it if you sent me your savefile. Also, I know some emulators sometimes cause bugs like these, are you using joyplay or something similar by any chance?
Similarly to MAC version, problem is I have no way to playtest it, as I only work on FM on my pc. If any bugs exclusive to androd or MAC pop up, I will have trouble identifying and fixing them. IF more people want it, then I will still probably do it, but for now I think most people are playing on android using joyplay?
I think there is a difference between using a model trained on a bunch of artists with similar styles, and basing it on just one who worked hard to create his own, distinct art. I don't want to open a debate on AI here, but basically I try to follow my own rules and morality. Anyways, as for the consistency, it's definitely a priority, that's the whole reason for why I use my own base sketches while genning, and that's why I will be converting old pictures to the new style over the next few updates.
As for hiring the artist, yea, obviously, money is an issue. I don't plan to spend my own funds on this project, it's a simple hobby for me, not a job or even something that I would want to turn into a job. That said, I don't really need the money it makes either, what some people already paid me I will probably use on sprites and sfx for the project or maybe take less hours at my day job to be able to work on it more regularly, one way or another it's gonna get invested back into it. If it ever becomes profitable enough, I would want to hire an artist to at least help with more complicated stuff. But again, I don't want to monetize it or anything so I doubt it will ever get to that level, thus AI.
Mia's room is obvious bug, will fix, same with me missing the prologue text. Lingering screen tint is more mysterious because as you said, sometimes it happen, sometimes it doesn't happen, and I honestly don't know why, had the same issue during my playtesting, but hoped it's just MTool acting out. Will try and brute force it somehow I guess.
Roomba task is supposed to respawn for now simply because it's one of like 3 activities avalaible, I don't want to make map any emptier than it already is, once I add more stuff it will be set as a one-time quest. Overall, I will post a quick fix either today or tomorrow, waiting whether any other bugs get reported. Edit: I didn't get any other bug reports for now, and I'm busy af coz holidays, since they aren't game breaking patch is coming out after Christmas, have a Merry one and log off.
As for the schedule, it's as much for the followers as it is for me, if I don't set myself deadlines I will never realistically finish it, so I will still try my best to stick to what I set for myself.
I'm about week/2 weeks late, yea, I wasted tons of time on small things I was playing around with (parallax mapping, creating my own sprites and shit) instead of actually important stuff like scenes and stuff, trying to catch up rn, it's about 80% done I would say. I could release it right now, just with less content than I planned to, but I decided against it. After this update finally goes live, I will make a poll or smth asking whether you would all prefer regular, smaller updates or a big one every few months
I had a few people choosing to buy this game on itch io, instead of downloading it for free, rn this kind of support sounds more fair than rolling out anything subscription-based, this early into the project. But ty for your comment, I'm happy to know there are some people who would consider supporting it financially.
I have uni and a part time job going on in my life besides this project, for now it's only a hobby/thingy I'm trying out. It would be a bit shitty of me to ask for money when I can't really be sure I won't be forced to abandon it in a month or two. After a few more updates, if things look stable enough, I might rethink it.