Love that first GIF. The scene feels so vibrant and alive. You're making good progress! Excited to see what you implement in the future.
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Never too late for an answer :) I'm just a hobbyist who dabbles in game making, so I don't mind waiting for an answer. Are there code limits? Like how Pico-8 limits the total amount of code. That to me is the big one, since I tend to make games that have lots of text.
That add tile function seems interesting. Would we be able to use it to make a system that lets the player customise their living space, by placing furniture and decorations?
Enjoy your break. You deserve it!
Very cool update. Looks like you're making lots of great progress! That racing game screenshot really caught my eye. Does it mean we'll be able to make all sorts of cool minigames for our RPGs? :D
Very nice progress on it. I haven't been able to dabble with RiaB in a while because of life things, but I'm still rooting for you! Once it's done, it will probably be the best RPG creation tool out there.
Yeah, I get the idea that the limits are there for that "nostalgia" reason, but another big appeal of these fantasy consoles is that all the tools to make a game are built into a single program. You can code, make art, design sounds, compose music, all at once. A fantasy console without hard limits on sprites, code, and so forth would be a fantastic product. Maybe I should make my own....
Man, I'm having a blast with this game so far, even though I have no clue what I'm doing :) One request, though, is for an auto-pause when events complete. That would be a nice quality-of-life addition for me.
Very cool. I learned about the existence of RPG in a Box from one of GDQuest's Godot videos, and I must say I'm intrigued. My plan is to purchase soon, once I have my budget for the month sorted, but I was wondering: will RPG in a Box eventually be able to support the creation of a Pokemon-style game? That's the kind of thing I'd realy love to dabble in making.
Edit: Also, it would be really cool if you could work out a deal with Oryx so the voxel art you used for Dungeon in My Pocket could be included with RPG in a Box :D
I was wondering if there are artificial limitations in the same way that other fantasy computers have. Pico-8, for example, limits the maximum amount of code and sprites and whatnot you can use. Does Liko-12 have the same sort of thing? I'd love to have a fantasy computer that DOESN'T have those limitations.
Just downloaded and haven't played yet, but the description has me intrigued: "There will be plants to study, pictures to take, treasure to be found, and puzzles to solve."
If this means the game will be about exploration and discovery and have no combat, that would be amazing and awesome. As much as I love the shooty stuff you've made, a non-violent game with your pixel style would be sweet.
Sorry for posting this here but there doesn't seem to be a Kenney Game Assets community here on Itch. I'm planning to get the Kenney Game Assets 3 soonish, because I love what you do and also the RPG Block Pack looks EXACTLY how I envision my next game to look like!
I was wondering, though, if you could release the colour palette you use for making the art? That way I can create custom content that matches the colours you use. I know I could just colour pick from the already existing assets , but having a palette would make it easier.
Keep up the great work, and I hope to see more RPG Block Pack style assets for different genres other than fantasy ;)
Just bought the deluxe version of this. Looks like a great new asset. This might be outside the scope of the project, but I'd love to see pieces that we can use to make people, animals, monsters and whatnot.
This is really exciting. I bought Pixel Vision 8 recently more on a whim than anything else (I love the concept of fantasy consoles) I probably won't be using it for anything more than playing around with, but it's nice to see that there will be flexibility to publish pretty much anywhere Unity can. That's pretty sweet! :)