Clicking begin should have started you at the Prologue which begins in the wastelands.
Aeon Dream Studios
Recent community posts
I seem to have fixed the issues, at least for now. When I >View local files from the Itch app, it showed me a folder with several older versions. Once I deleted them, Itch launched the correct version. I'm updating our players with the fix, but I'm not sure why Itch wasn't overwriting or deleting the old versions in the first place, or how that's intended to work. Perhaps it's because they had different folder/file names?
I tried to delete the file entirely (again), and re-uploaded through Butler. Got the notification the game had updated, and yet again it gave me the previous version which has been long deleted (despite me testing what I uploaded just to make extra sure it was the right version). I'm really not sure what the issue is with this one since I never had issues before.
Hi, thank you for the response. The account I'm using to launch is this one, and my teammate has her own personal one but with game access.
I went ahead and deleted everything out and then updated with Butler only. Your fix worked on the To the Edge of the Sky game, but I'm still getting the old version on the To the Edge of the Sky Premium, (the one that my teammate says is appearing fine for her): https://aeondreamstudios.itch.io/to-the-edge-of-the-sky-premium
Additionally, I'm having others saying that Premium isn't showing the new update through the Itch app, yet when I look at the files, it says I did indeed upload it last night. However, I wasn't able to download those versions from Itch to confirm what they were - it gives me a server error. I'm not really sure what to tell these users when I can't even get it to work from my side and it seems to work for some users but not others. I will try deleting it and reuploading it once again, though.
I'll be looking forward to the public status page so that we can know if errors are happening on our end or not before a release, thank you.
https://aeondreamstudios.itch.io/to-the-edge-of-the-sky-premium is the one that won't update from my launcher, however it seems to be updated on my teammate's. It makes me uncertain that it's updated for all of our players.
I've also been totally unable to push builds through Butler for this version: https://aeondreamstudios.itch.io/to-the-edge-of-the-sky
But wasn't sure if I am doing something wrong.
I've still been unable to update with Butler...It says it's pushing, and that it's already updated to that version, but when I launch the game from the Itch.io app ,it's still the previous version.
Hi, thank you for wanting to play. Unfortunately, there is no up to date Korean file of everything yet, and it's uncertain if there will be. However, due to BigHit Entertainment contacting us, the games' art has changed from the current faces to ensure they don't resemble their artists. Sorry and thank you.
Not sure if you're referring to this, but the MC is intentionally different in every route. This is explained further in Deluxe. Sorry you didn't like the game though! Hope you find something that better fits your tastes.
We'd like to take this time to remind everyone that PA really aren't BTS...We also do not direct the face direction, we leave that to the hands of the artists. But we were still happy to see this Six because we felt that it looked more "inspired" by Jhope rather than a carbon copy, so we accepted it. Thanks for your polite feedback.
If you purchased it, then you should already have the download and just need to follow the instructions. The "product key" referred to is an extra, external key for Android/iPhone which are all gone, as they went to backers. But by purchasing the itch version, you already have the PC/Mac/Linux download. We suggest using the Itch app to manage downloads, but please let us know which system you are playing on as well.
Your one time payment was it. Whenever we update the game, you'll download the new version we uploaded. As long as you are logged into your Itch account, you'll be able to download it for free. We recommend the Itch PC client because it's a nicer way to keep the game updated and should auto update itself if we've released something new.
It was changed because the music was only ever just a placeholder as the game is/was a demo. Speaking as the Music Supervisor, I can say I was never satisfied with those covers and only grabbed them as a solution/to pay homage. Ultimately, the decision was out of everyone's hands, because there are intellectual property/ copyright concerns with covers.
That post was created independently by our current artist, not our writers. To say the writing hasn't started isn't accurate. We're confident in our ability to provide by the end of summer or in a worst case scenario, by early fall. We have already got a lot of cool mature themes planned for Echoes and are excited to begin focusing on it full time shortly. Please look forward to Book II incoming shortly this month as well.
Hello! Thank you so much for your compliment and support <3 There will be only 2 books. The epilogue will be released at the same time as book 2 as well, so you can finish the story altogether.
However, I think that the way that the MC describes is too show-not-tell at times. I think that more abstract descriptions would match better with how she feels towards seeing e.g. the cherry blossoms for the first time. As opposed to 'trees with pink', perhaps 'lustrous, billowing pink-dressed mahogany trees that whistled slight songs with each breeze' - but maybe that's too pretentious for this VN LOL.
^ You're right though. We try to match the style with the demographic. The style of this VN isn't completely set in stone yet, but we do try to typically stick to plain speak for prose because it's aimed at a large demographic of ages and types of people. It would alienate a lot of people unfortunately to use flowery language.
A lot of people have said they want more choices. But development-wise, the more choices you have the longer development is going to take. And we simply put choices where we saw need. In this case, we had two weeks to develop the demo. Overall, it's something we'll look at doing if we develop the full game, but players should keep in mind it realistically lengthens development time, so to balance that, the story itself may be shorter. It also can open up more opportunity for the story itself to be weaker than a story that just trudges on ahead. You get to focus on quality story more when you don't have to worry about choices weakening story.
I'm definitely saying there's no way to have a happy balance of course, just that it's something that won't be easy.
Thanks for so much for the lovely comment. Also although Egle is the script writer who puts plot into the actual script/prose, I currently write the plot of the story and we both build the characters while she builds the world. And the art is mainly all Chieu, with background art by our contractor, Laynesis. But yes, including our programmer Ian, that's our full team for this demo :)
For now, those are all the ways you can help. Spreading the word does a lot for us. We haven't yet been able to get a lot of the bigger ARMY fanbases to do that yet unfortunately. Thank you for your help! The demo is now on Android as well.
You can download it here on Android or by searching for To the Edge of the Sky in the Play store and the file is updated (for PC only) on itch here. Please tell your Android using friends and friends that were waiting for those languages!
Aeon Dream Studio wants to give a big thank you to our fan translators who worked so diligently and quickly on these translations. Chinese (traditional & simplified), Russian, Czech, Dutch, Thai and Lithuanian coming soon!
Apple users: We have not forgotten you! We are working on seeing if we can release to iPhones and will have the updated Mac version up for non-English players in a few days! We're sorry for the inconvenience <3