uploaded a new version with wasd controls
Recent community posts
thanks for the encouragement
the camera is a bit wack atm. i plan to fix the controls to be more user friendly (camera wise).
i want a good pc port as well as a mobile port so thats why the controls seem odd.
im gonna add camera rotations for wasd and arrow keys and see how well that works.
thank you for the kind words
the problems you mention i've experienced many times myself, especially the one where the loot gets stuck. they're just weird quirks but will definitely be fixed.
i'm considering adding camera orbit controls to WASD as well as the arrow keys. it might be a weird control scheme but i won't know til i fully test it lol
theres no tutorials or help so youre kinda left to figure things out in this demo.
i want to add a tutorial but theres still a few things i want to get working.
i uploaded a new build with the cave issue fixed
this is the second comment talking about the ingredient rocks. i can change that to where the players have to actually run up and grab them rather than the cursor.
the workers do get some loot themselves by just eating the candy, but i made it so that pieces explode out to keep the player busy while the workers are doing their thing. its kind of designed as a way to keep the player from being idle for too long (short attention span bois)
weird i think some mistake was made. I do see the weird collision with the door where it won't let you move into it. i can get that fixed.
be sure to record gameplay next time so i can see the sequence of events of what caused your issues lol
its meant to be controlled with the mouse as primary. mobile controls were the first thought but i figured mouse controls would suffice
i can make wasd control the camera but i want to keep movement and actions to the mouse.
make sure your characters are always in your party when entering exiting stages or they will get lost. they have to rejoined into your party every time you enter a new stage
i can make it so that only the workers can collect the dropped ingredients, but the original intention was to give the player something to do while the workers are doing their thing.
i appreciate the feedback and ill try to make the controls a bit more comfortable for fast paced movement