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Caves of Qud

Chisel through a layer cake of thousand-year-old civilizations. · By Freehold Games

Spring Molting - bug & feedback thread Sticky

A topic by Freehold Games created 22 days ago Views: 95 Replies: 3
Viewing posts 1 to 4
Developer (1 edit)

We just opened the beta for our new and last feature arc before 1.0, Spring Molting, with our full UI redesign. Check out the announcement here.

We'd love your help testing! Please post bugs & feedback in this thread.

Ctrl + Tab keybind to switch submenus(?) in "Inventory & Equipment" and "Tinkering" menus is too small on a 1920x1080 screen, specifically the Ctrl in that tiny box, had to take a screenshot and zoom in to understand what it was.

(2 edits)

The small yellow selection arrow in menus is really difficult to see, especially in large inventories, could a highlight box or colour be added around items that are currently selected by it?

Character picks up small spools of wire(up to 10"?) in Rust Wells, but not 50" spools of wire(the 50" ones are also a different, brighter, shade of red for some reason).

Holding ALT(to see items on current map easier) sometimes shows a seemingly random item info box for no apparent reason.

E and I open the same menu currently(probably because inventory and equipped items are now on the same page), couldn't figure out how to open Active Effects menu without clicking on the text/rebinding keys.

The UI automatically resizing is rather nauseating and confusing(for example - trying to swap weapons through the Equipment menu when the weapons have really long names).

The face equipment slot is above the head in Paperdoll view!?

Not sure if this is actually bug or intended but Pickaxe targets walls before enemies(Pricklers, Vines, Qudzu, etc) that are on walls, as in, we break the wall before we can hit the enemy.

Attacking a forcefield/stasis field with a Pickaxe has priority over walking through them if you have Force Modulator implanted.