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A jam submission

up943452: Number GenocideView game page

Submitted by PyroManiac63 — 1 day, 18 hours before the deadline
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up943452: Number Genocide's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (most fun to play)#103.6673.667
Overall#103.6673.667
Innovation (most innovative idea)#133.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
up943452

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Comments

Submitted

Has a good difficulty that raises over time and with the different types of numbers to keep it from getting plain

Submitted

A really interesting idea for a game, I like the fact that the different number had a different behavior.

In my opinion, just adding some sound would make it more fun to play!

Well done!

Submitted

A interesting concept and fun to play. It's clear how to play and was an interesting choice of control. The game was quite challenging and the obstacles had some interesting mechanics. A very nice submission.

Submitted

I found myself playing this for quite a while, the varying number speeds as well as controlling two players instead of one really adds depth to the game!

I'll agree with Charlie, I was using a trackpad and could just keep swiping up and down to clear everything on the screen without much trouble. If I stayed away from the strategy though the game provides a decent challenge - I really enjoyed it!

(2 edits)

A decent effort with a clear difficulty progression, beginning menu with instructions and controls is a good touch that means there is no messing about once the game is loaded.

However, there are a few issues. Firstly, there is no way to exit the game without alt-f4/alt-tab which isn't a major thing. Next, it appears that the game will not run without the data.win file, and there is no description on this page from what I can see that mentions this, consider making the game easier to play. Perhaps you should have had some lives instead of one number getting past causing a loss. Finally, free scrolling mice and trackpads have a clear dominant strategy in just rapidly moving up and down, although on the average mouse this isn't really possible, in addition, such mice and pads really struggle to get to the menu which describes the number's behaviour which I only found by using a non-free scroll mouse.

That being said, I liked the numbers having different movement patterns with harder movements the higher the number. The intention and designed method of play was clear and it was very easy to pick up, but a closer look at Quality of Life changes would have made a big difference.