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Sugestions for a really fun game

A topic by mithrilrathalos created 44 days ago Views: 539 Replies: 1
Viewing posts 1 to 2

First of all got the game completly out of curiosity a few days ago, was testing the web vertion and in all honesty i liked it, liked it so much that ended buying the game, so yea, i been enjoying this little piece of naughty fun for the past days non stop.

The whole concept for me its actually enjoyable, a dungeon crawler with lots of spells weapons and stuff to mess with on the dungeon, altought its not a super extremely deep game, the whole core its solid and the most important part FUN. So far i been messing with the debug mode testing items spells and so on an so for, and allready have a few favorites of mine, now definitly the game its stillo ndevelopment but i have a few sugestions i believe would make the game better in general.

---- Classes -----

For the most part the core classes are good, have specific skills to them to set them apart of each other but not extremely diferent to the point you cant choce your favorite spells, still with this in mind i feel a few classes could be done.

1.- Summoner --- Self explanatory, could have pasive bonus to pets in general, be like bonus to HP damage or other small things, this is not game breaking and would make it so those who like minnions get an extra kick for them. As an alterantive this could be an unlockable extra class for any classes just to bump up the minnion game. Things i tink could work here would be:

Minnion HP perk to boost HP in general

Pasive healt regen

Damage boost

Boost to elemental/status damage. 

2.- Necromancer --- very self explanatoiry, specially since we already have ghost bonie boys and so on, would be just a diferent type of summon that can bind your oponents for you while you do the naughty work up close or with spells

3.- Dominatrix ----  Could be a class specialized in whips/crops/ropes/chains, phisical damage with pain/pleasure and perhaps status. The special skill could be that afther binding out an enemy you turn them in to leashed pets that stay up close to you and atack on command, being another flavor of summoner but up close.

---- Enviroment Toys -----

Definitly love the whole idea of the dungens and cages with display cages, but in all honesty it feels we are lacking a lot of stuff that can be used on the player and enemies, examples of this could be:

Bondage cross to tie people out, similar to cages but visually its completly diferent

Wooden horse, same idea from above but extra playfullness

Stolen idea i saw from someone else but still would like to add, bondage iron maiden, lots of poking and touching inside for some tight restrains

Latex tentacle monster, because why not, lots of wiggle and groping

Phantom sarcofagus with mummification, tematically great for the bast galls.

---- Extra leashing mechanic ----

As previously mentioned on the dominatrix class, i tink it would be good that all classes can have "one" pet on a leash as a sort of close combat assistant, instead of wandering arround it would make it so you have a minnion up close to help out, it would be just fun and would make for a visually fun thing to have.

---- Missing items -----

I tink some of this items are missing, both on the bondage part and as usable ones.

Whips (weapon), pet play muzzle gags (like with a cat, dog muzzle shape, not just drawn but literaly shaped in the form of the animal), tail buttplugs for petplay, strap ons of diferent shapes wich could turn in to a new mechanic by itself.

A bit of a long post but hopefully someone will like the ideas, looking forward for the future of the game as im really enjoying it

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