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A jam submission

Dominik CigaretteView game page

Every night the same drive.
Submitted by dwarfnaut, Daniel Jakob — 1 hour, 26 minutes before the deadline
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Dominik Cigarette's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44.0004.000
Creativity#63.8003.800
Presentation#73.2003.200
Overall#73.6673.667

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Description
Drive home in pitch black darkness with no headlamps and an infinite cigarette.

The WebGL build unfortunately does not have working stereo, so playing the Win/Mac build is highly recommended.

Tell us about the development
Took 3 days of development in total.
Initially based on the Unity Karting Microgame, since both of us are artists with close to zero coding experience. We wanted this as a fun challenge of (almost) not using art. A road of 2-3 minutes in length was built by placing planes on both sides that detect if you are touching them, they are seperated into two parts: gravel and ditch. You have to get to the end of the track without driving into the ditch, then you win.

Team/Developer
dwarfnaut (Dominik Szczepaniak), Daniel Jakob

External Assets
- Unity karting microgame
- gravel sound https://freesound.org/people/kyles/sounds/637162/

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Comments

HostSubmitted(+2)

Hey, played your game on stream!
Sadly didn't get to the end and didn't see there was actually an end :')  (checked the page of your game rather than this one to verify that)

Love the musics and like the concept, even if sometimes you don't really know if you succeed in getting away from the edge, maybe it could be improved a bit more

Developer(+2)

Yeah, if time permitted we would probably go for having headlights working for at least few seconds of the drive, so you get the feel (and sight) of the road. The trick is to mostly always drive forward and not steer too much to the sides, cause you'll end up just doing a zigzac all the time. As soon as you hear the gravel sound, you try to steer away. The tire screech is when you're very close to the ditch.

I could only give the game to one other person to test out before submitting so yeah, hahah, definitely gonna do more user tests in the future.

Thanks a lot!

Developer(+1)

Hey Progz! Thank you for playing our game, hosting the jam and giving us feedback. I definitely agree that it could do with some improvement, but pressed for time and skill this was what we ended up with. Hopefully we will have time between studies and other game projects to give this an extra lift at some point.

Thank you again!

HostSubmitted(+1)

Thanks to the both of you for the game!!

Submitted(+1)

Cool game! It was hard to play at first (especially since I played the web build with no stereo sounds) but after I understood the mechanics, knowing where to go became pretty intuitive. The music was also pretty enjoyable and varied!

Developer(+1)

Thank you very much for the kind words sumas! Also good job playing in mono??? I sure as heck could not

Submitted

No sorry I didn't explain it very well, I meant that I played the first few runs on web until I realised that was not supposed to be played like that, and that's when I got the windows version haha

Developer(+1)

Ooooooh hahaha, yes that’s much more in line with my experience.