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A jam submission

RockOniView game page

A short 2.5D Action game created in 30 days, where you fight demons.
Submitted by ruin13 (@ruin13d) — 2 hours, 55 minutes before the deadline
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RockOni's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#184.3004.300
BOSS DESIGN#493.5003.500
Overall#763.3113.311
USE OF THEME#1103.0003.000
SOUNDS / MUSIC#1133.1673.167
FUN#1203.0003.000
CONTROLS#1392.9002.900

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
The game allows you to switch between two playable characters in real time, some of the bosses also exchange between their companions in a similar manner.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

loved the art and atmosphere of the game!:)

Good job! Will come and play it more thoroughly, trying to get through a basic test run and at least give it a try! Trying to get to everyone I can!

really great game here! 4.75/5 ! best of luck to you!

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Submitted

Hey! Finally had time to play your game and review it.

Let me say it now: you guys are the winners! At least an honorable mention in something, but wow, this is the best game in the jam so far for many reasons.

Gameplay: Many people talk about the responsiveness and how good it feels to press the buttons, so I will not get very deep into that. I would like to talk about the jump mechanic. I don't know if it's on purpose, but the falling section of the jump movement is kind of slow. This, combined with the double jump and some bullet hell attacks from the bosses, gives a super satisfying aerial combat/movement style. An aspect that many games in the jam failed to succeed in is actually providing a variety of bosses. Even we, in our own game, needed to recycle sprites and movements. The bosses in your game are varied in feel,  looks, move set, and strategy. Well done!

Art: The art is outstanding, a beautiful combination of 3D perspective with 2D sprites. The predominance of the color red, alongside enemies resembling Oni's masks, gives an apocalyptic sense of danger while also giving that Japanese feel (The music helps a lot in that regard too). My respects to the artist who was able to put all of this together in such a short time. This is great stuff! Congratulations!

Music: Here I can give more insights because I am a composer myself. And the first thing I want to shout out from the composer is his variety of output. Very flexible and presented great musical ideas, combining Japanese scales and instruments with western orchestral timbres and even chiptune-like synths. And as I mentioned before, his use of sound design and the use of chromaticisms in pentatonic realms reinforce a lot the Japanese feel the game wants to convey.

Many composers in this jam made the mistake of creating powerful yet repetitive, loop-based music for boss fights. While loops are crucial in video game music, it's vital to minimize their repetition in boss battles. Since these encounters are intended to be lengthy and challenging, excessive repetition can quickly become annoying. Thankfully, this composer grasps that concept perfectly! Also, because of this necessity of long format music for bosses, I can understand perfectly why the music suddenly stopped during the second boss.
However... Personally, I would not mind if you guys repeated the first boss battle music hahaha, it's better to repeat than to have nothing in the background.

Just as a personal taste, I would try to reinforce more of that Japanese feel in the boss battle. It's very present in the game title, but not that much in the rest. Japanese music is characterized by its "Dark" quality; mostly the "In-sen" scale represents the best qualities of classical and court Japanese music. The boss music, however, feels very bright; some extensions even remind me of a kind of Lydian sound, wich is not coherent with the previous musical elements and the feel of the game.
Using diatonic scales to represent Japanese music is not a problem, but in this case, I would rather choose a Phrygian Scale. It has the same tone quality as Japanese anhemitonic scales. And the relationship between the 1st and 2nd grade of the Phrygian gives exactly the same feels as the In-sen scale. In fact, the Phrygian scale IS the In-sen scale but with one extra note.

Overall, the game is great. I believe you guys will win. It has creativity, quality, and everything about it is great. Wish you success, guys!

Submitted

That was awesome!

Viewing comments 24 to 21 of 24 · Next page · Last page