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HOME GAME 3 v0.666

Herein I develop a sprawling and accursed NEET RPG. · By HORSES' MUSIC-DOGS

How do I beat the weird mouth monsters on the red bridge?

A topic by DoubleCakes created Nov 27, 2023 Views: 178 Replies: 15
Viewing posts 1 to 5
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I'm talking about these guys. Is there an item obtained outside of TOWN that can deal with them?

Developer

You can DIVINE 4 LORDSTOPS in TOWN which will sequester LORDS elsewhere, ultimately making the bridge freely accessible.

I'm not sure what these LORDSTOPS are or how to DIVINE them.

Developer (1 edit)

To raise your DIVINING score you would have to equip some gear made at HOME on the ART TABLE.

[REDACTED]

Your DIVINING score must be around 40 IIRC to see/interact with the PURPLE CROSSES ✝️  aka LORDSTOPS in TOWN.  They appear in areas of natural greenery, e.g., green grass, flowers, etc.  Taken to a LORD the effect will be immediate.  There are 4 LORDSTOPS which can be used, but only once each.

I got 40+ DIVINITY now but now I'm being chased by some purple eldritch thing everywhere I go!


I went back town and vanquished two of the LORDS but I am unable to find anymore. I used the SHOVEL to open some of those numbered apartments but I can't get across to that third LORDSTOP and I don't know where the fourth is. I used the one inside that family's house where you need to vanquish the monsters and I used one that is far north in TOWN, near the root trader.

Developer

In TOWN, in abandoned house numbered "16", you can push a table around to reach a LORDSTOP guarded by a RENTER.

The fourth LORDSTOP appears to be on the other side of getting the GLAIVE from the CHURCH in TOWN, and using the GLAIVESPIN (colorful spinning attack you can trigger in the middle of TOWN) to anger the DESCENDER.  Defeating it down the well will open up TOWN a bit more.

Who is the DESCENDER? Is it the drum-set looking entity that appears when I pick up the GLAIVE?

Developer (3 edits)

Yes.

Edit: My posted image of DESCENDER is not currently visible for some reason.  You can defeat him a few times using the GLAIVE and the pedestals which activate the GLAIVESPIN.

He'll eventually require you to go down into a poorly drawn well just south of TOWN.  I have drawn a better well recently to make it more obvious.

"You can feel it coming for you already."

I beat the DESCENDER  a few times and now it hangs around the well but I don't know what to do further.

Developer (1 edit)

If you cannot enter then that might be a bug, but otherwise I'd try jumping down the well.

Edit: On only one or two occasions I've seen DESCENDER hung up in mid-air...it could be a number of things, it probably needs a bump or something, but it's so mysterious why these things happen TBH.  It works 99% and then something weird happens.

Developer (2 edits)

I've been looking and it could perhaps be that the bones are "blocking it", so I'm adjusting something there and will keep an eye out in my own playthroughs.

I would recommend leaving the screen and returning, and if the creature still hangs in the air, load an earlier save.

It is a rare bug but that's a couple of times, now.

Edit: That your DESCENDER is still pink in your screenshot is of interest.  If you've killed it twice, it should appear RED; 4 times, black.

After 4 kills it will notify you about a WELL, and attack you relentlessly until you DESCEND THE WELL, which will be accessible.

I don't like the fact that you can pick up the glaive and then just as the glaive is about to drop, you can get the GLAIVESPIN and then waste it because you drop the GLAIVE on cue.

Developer (2 edits)

I can appreciate that; something easily adjusted I'm sure.  THE DROPPER can just go into the background when GLAIVESPIN is on.

Edit: It works how you'd expect, now.  GLAIVESPIN cancels the DROPPER and you fling it away at the end of the spin.

I also am pretty frustrated being stalked by that weird tentacle thing that appeared when my DIVINING score went up. Does it go away if I lower my DIVINING? It's always attacking me and in a lot of situations, it can be overwhelming.

Developer (6 edits)

Lbh pna qvfpbhentr GUR GUVAT jvgu PYBL PBZOHFGVOYR, znqr jvgu Gbjreyhat naq Vaprafr.

Rqvg: Guvf "gvc" vf nyfb sbhaq va gur VAPRAFR WBHEANY lbh svaq va gur GBJAUBZR.

Rqvg2: Lbh pna nyfb chepunfr PYBL PBZOHFGVOYRF sebz gur FNYG FRYYRE.

Rqvg3: Vs vg arire "pngpurf lbh" ng 40 QVIVAVAT, vg jba'g sbyybj lbh UBZR.

Edit5: THE DESCENDER is one of the oldest events in TOWN by a long shot and as such I dare say it is perhaps inelegant by my current standards, a full 2 years of development on.

In some ways I suspect it might be worth redoing the DESCENDER entity, as it is fairly complex and sometimes behaves in unexpected ways, but I've thus far tried to maintain it and force it to behave more intelligently as times has gone on.

Why some events only sometimes behave certain ways I cannot wrap my mind around.

Developer

If you feel like any other tips, let me know.  There's a fair bit of things crammed into the game but I'm not sure how readily people will make their way to some portions.  I'm still evolving how to adequately inform the player of possible activities, since certain things seem like they may "need" to be explained at the outset or upon their introduction.

Nothing in the game so far states that spamming Enter on most enemies will shove them away from you, for example, but it is very handy.