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Buffet Suggestions Sticky

A topic by M0b1 created Feb 26, 2023 Views: 2,825 Replies: 41
Viewing posts 21 to 30 of 30 · Previous page · First page

I have an overwhelming about of ideas, half ideas, and little annoying questions. However, as someone who has also tried to code a card game (but in my case burned out before a decent game could be finished) I know it's way more trouble than one would think to implement new mechanics. Even if it seems like a simple thing, anything new you code has to agree with the subtlest interactions with other pre-existing code.

So instead of spewing my thoughts indiscriminately I'd like to ask a few questions first:
What aspects of the game are you more comfortable with altering or expanding on?
Is there anything off limits for suggesting?
What would you ideally like to see in an idea?

Developer (2 edits) (+1)

Love the way you phrased this! Things that are a bit off the board:

  • Pred consuming other pred cards. It's a popular request, but can't do since some of the pred characters are pred only and would be very confusing.
  • Abilities that would require additional UI or extra steps like targeting

Other than that I'm fairly open! Specially with more flavor-like abilities instead of point focused ones.

One thing coming into the game soonish is different locations, making it more "rogue-like" run and giving the player some new setting to play with.

Thank you! I look forward to the update!
I'll post other ideas, but for now I was thinking it might be nice for locations to have subtle moving backgrounds. Nothing significant and distracting. Just some grass blowing occasionally in the breeze, candle or fire light flickering on the ground from off screen, a flowing river (lava or water), or fire flies. I know this isn't vore themed, but it's still a pleasant touch I think

(1 edit)

Here's a prey that's simple but challenging: Smug Slime
A slime girl with a short shirt saying "drink me" and her face is smug as if she's saying "c'mon. I dare you. Bitch. Just see what happens"
She's worth a ton, but upon digestion the pred loses digestion (or capacity if you can work around glitches like over capacity or no capacity
The idea is to present a challenge to well established fields (that the right word?)
This leads me to another idea for consideration.

Here's some ideas I have on the prey deck. I mention these because it touches on the previous idea a little but also might expand on future idea possibilities
Some prey only show up at certain parts of the game, or at least are more likely to.
This is to keep troublesome prey (like Smug Slime) from screwing players over early on.
Some prey could show up only early on to make catching them more challenging.
A special store upgrade might make certain prey show up early on to help build your field quicker.
Then there could be super rare cards that only have a chance to show up on every tenth turn.

*edit* last idea here: all I'm gonna say for now is BOSS CARDS. Not gonna get into how they work now. Just gonna leave it as food for thought

Hope I didn't ramble too much. If my ideas are unclear, don't work with what you're trying to do, or just make a mess out of the code, feel free to let me know. I want to be helpful

Hello dear developer of this game. 

I've been playing this game for a while and ended it after a while however I have several suggestions related to overall game performance and support. 

I recommend using api 19+(android 4.4+) as I tested this game on Android 4.4 device and it worked fine(overrode through special permission)

The game works fine for most Android versions but the loading time sometimes takes up to 20 seconds(on MT  6752 CPU)and I know it's because of Unity, so I strongly recommend to port the game to Godot engine as it will work much better with such type of game also porting is easier for Godot. 

Also why does this game use OpenGL shaders?

Developer

Hi!
Sure, I can modify on my next relase the api, thanks for the data!
Right now porting the game to Godot it's beyond my scope, in the future I may re-create it with some big differences in Godot since i fully intend on changing engines for all future projects.

Okay but I still have the question about shaders.

Maybe I am mistaken but they can decrease overall performance (especially on lower-end devices).

I'm sorry if I bother you too much for such a simple question.

There are a lot of preds the eat the prey orally not many that do it anally or with unbirth. I would like a change or and option to  change  what type of vore a card does.

(2 edits)

Now, this would probably take a good amount of effort (and it might be impossible since I don't make games), but what if there was a card that turned a prey card into a pred card (which would be added to your deck), with corresponding effects (Mufi and Sachiho being snowballers like the Mobi variants, princess not able to be removed, etc)

Another thing I think would be nice is if there wasn't caps (for digestive power and capacity) in infinite mode like when you get that one power up in campaign, or maybe instead a system (in infinite) where earning points would allow you to buy power ups.

maybe just a minor option menu to toggle any death related dialog off? Just like...incase someone doesn't want to see that kinda dialog 

more unbirth preds

Tbh I think the Infinite rework not only is a massive step down, but also fails to address the real issue people had with it. Might we be able to hope for a sandbox mode or the infinite mode to revert?

Developer

I'll try adding a full sandbox one on the next update

That would be a wonderful addition! Thank you!

An infinite mode where you can't die but just play

We actually used to have that. It was removed. Hopefully it's reimplemented with the sandbox mode that should be coming soon.

Developer

It's back once again!

 Goes by Sandbox mode.

(1 edit)

Idea for a pred: one that is able to level up an unlimited number of times, something like 3/3 for 3 energy. Starts very weak but scales up. I suspect this would be a weaker scaling strategy than something like Nexxi or Mobi, given the number of copies you can have is inherently limited and it would require a big energy investment compared to those, so to make it more viable, each level could also raise their maximum capacity by the same amount, allowing them to potentially scale bigger than any other pred if you have enough to stack up. Would have some synergy with Plum and Seraph, potentially.


On the repeated proposition of pred-on-pred, while having a pred who can eat the others is understandably a no-go, having one that can be eaten by others could be valid. Basically a pred who can be "leveled up" into any other pred, transferring their stats over. Could make for a fun strat paired with a pred that removes rules from prey- basically letting that pred indirectly gain the effects from beneficial prey like Mufi, Sachiho and Angel. An option could be the ability to play them on a seated pred for a small buff, so the card isn't completely dead if you draw them late.


Alternatively, there could be some way to "pick them up" from their seat and feed them to another seated pred, but that would probably be finicky to implement.


A switch prey could also be possible, one that gives more points for each other prey in the belly (to represent them "eating" the other occupants).

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