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Brush Burial

A lo-fi stealth FPS with a focus on exploration. 路 By Knife Demon Software

Awesome Immersive Sim!

A topic by Luka Aleksic created Oct 30, 2023 Views: 173 Replies: 5
Viewing posts 1 to 2

Just reached the Baths and wanted to chime in with my thoughts.

This is one of the best games I've recently seen. So glad I stumbled upon this. A real gem and a joy to play!

As a fan of golden age immersive sims, I am amazed. The environment is huge, very vertical and non-linear. You explore it using just your own wits; no map, compass or markers. Exploration is rewarded with items and gold and many, many alternative routes through the world. The atmosphere is mesmerizing, and makes getting lost in the world a pleasure, and finding your way back, or a new way around, even more so. You can sneak or run past the enemies or take them on in combat both using tricks and brute force. Every one of these ways to play is incredibly satisfying, and you can switch between them seamlessly. There are also light puzzle solving and platforming segments. The story is minimal, as it should be, but what's there in terms of writing is charming and interesting. Particularly the monologues when interacting with doors / keys. Most little things are interactive which totally immersed me in the world. The game fully lives up to its promises and more so!

I have encountered no serious bugs, but would like to report some minor stuff. Firstly, when playing with a 5:4 aspect ratio monitor the dialogue and options screens go outside the edges of the screen cutting off some words. This never prevented me from using the options or understanding the dialogue, but please do spare a thought for us few still clinging to 1280x1024 monitors :). Second, near the exit of the tutorial area, where you're climbing up the vines to the two bandits near the campfire, there are some narrow cave-like holes in the cliff; when you enter them, the camera clips through the walls and you can see out into the void. I didn't fall out, but I could see through the walls. Though given the surreal nature of the game and that area, that may well be intentional, and it totally works for the atmosphere. And finally, I did experience a framerate drop at the entrance to the friendly sewer town when looking in certain directions (this is the only point I've seen a performance problem).

I also have some suggestions. It was somewhat clumsy to drop gems into the shopkeeper's gem bag to sell them. I would often just miss and the gem would bounce away. Maybe that would work better as a direct "use key" interaction. It was also sometimes difficult to spot what was interactable, notably the grate unlocked with the smuggler's key. Maybe some highlight or rim lighting when hovering with the mouse over an interactable object would help. And lastly, a pure matter of taste, but I'd strongly prefer to play at my native resolution, without the pixelization low-res effect. I am a huge fan of old games, and retro graphics in newer games, but low resolution is one of the things that are not part of the charm for me. Assuming this is just a post-processing effect, I think it would be easy to add an option that disables it.

Congratulations on your first release, and best of luck in your future projects! I hope you keep on making similar stuff, as you've clearly got a "touch" for this special kind of game.

Developer(+1)

thank you so much for the kind words! 馃グ

i hadnt tested in 5:4 so i really appreciate the feedback. i'm considering putting together an update to coincide with the steam release--if i do, i will address this as best i can, along with the clipping and the gem bag interaction.

the downrez screen effect is a really contentious feature. i looked into adding a setting to remove it but the way the game is structured it isn't really possible to remove it. future titles will likely not have it, but for this one it is unfortunately not going anywhere. i have learned my lesson for future games, though.

again, thank you so much for the gracious feedback; it made my morning 馃挌

hopefully the Baths don't sour your impressions 馃槄 they're a bit of a shake-up to the gameplay lol

(+1)

My pleasure :)! 

I finished the game, so I'll just shortly add my thoughts for the rest. 

Each challenge in the Baths was very interesting and beating them was very satisfying... the first time. But by the time I figured out how the glyphs work, I had to play through each of them a lot, and it was starting to get tedious. However, discovering various tricks to speed it up kept it fresh. All in all I do love it. Incredible atmosphere. The change of pace to more puzzle solving and platforming was nice.

The final boss was a bit underwhelming though. The design of the witch-god and the location felt "flat" in comparison with the rest of the game, and beating it was quick, easy and obvious.

No impressions were soured though. It's always about the journey and not the destination.

I'll also add that I love the constrained inventory that forces you to think about what you bring with you.

In conclusion, a wonderful game that I enjoyed very much!

Just out of curiosity, when are you planning on the Steam release being available? :-)

Developer(+1)

i'm not sure what i can and can't disclose but basically i have started the process, and am learning how to actually package the game and send it in for valve to review it. i don't know how long that will take, but if they give me the greenlight the release will very soon follow.

optimistically, i hope for late november or early-mid december. but that is by no means set in stone

No worries, I was just looking for that general timetable that you kindly provided :-) Your game looks AWESOME and I'm pumped to play it. Big imsim fan overall.