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Hey Wasabi, here's my feedback, I hope it's useful!

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I am now searching the files for lore and hints why? Because Matpat brainwashed me

-flith

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A game that is really good at subverting expectations. I love it.

The timing of the animated kareoke text must've taken so long lol. I get the pain.

I love the wallmart pokemon theme as well xd It's like teasing and tickling my brain because each note subverts expectation.

I love the wallmart pokemon theme as well xd It's like teasing and tickling my brain because each note subverts expectation.

The autotyped name was also a really fun unexpected thing.

I read really fast, so the game thought I was skipping text even though I was reading it, and it shut down v.v

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Wasabi, this is a masterpiece. You've turned a simple RPG game into something that has a life of its own and interacts with the player in unexpected ways. When I saw the Pokémon-style graphics, I thought this was just another game trying to copy the style, but it wasn't. You managed to break the paradigm of a typical RPG game. I can only wish you success with your game and look forward to seeing the full version soon ;)

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Do you have a Discord?

I do, username is Wasabi :)

I was trying to add you but you have restricted requests, do you have a discord server?

I don't have a server yet but the game will have one eventually. What's your discord?

"Maidelen"

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Really good music and love the art style. I think the game could do with a bit more users interaction. or at least more choices. the start section is also very long.

Hey GDO,

Thanks for playing and leaving your thoughts! This is the very first part of the full game (about 5%), which will release with an option to skip the opening sequence, as well as lots more content and interaction with the game's world, characters, and mechanics. 

You get more dialogue from the music guys and the girl upon a second playthrough, as well as two endings to the battle depending on what move you choose. There are also a few Easter Eggs here and there... Stay tuned :)

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I had a great time playing Grass Elemental.
This game is one-of-a-kind and really enjoyable. I got fooled several times, which was both surprising and amusing!
I'm curious to see what the next part of the adventure has in store for me. you get hooked quickly!

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I loved the music and the funny story, keep it up!  I didn't play through the whole thing, but I will on stream for my audience next stream... and I'll come back and share the link too.... hopefully I'll remember all that.  Anyways, you ever do any original music for a space game? hint, hint, nudge, nudge.

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Oh my god you're going to stream it? Thank you so much, I'm really excited! :D 

Do you stream on twitch? I'd love to check your channel out. And, I have not composed for a space game before... But there's a first time for everything, right? ;)

DM me on Discord if you want to chat, username is Wasabi...

Ok, it's giving me a warning about 'body must be provided', does that mean I have to type something to submit a youtube link?

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Yeah probably so, but the video shows just fine :)

I am very grateful that you ended up playing my game! Though all of it is necessary for the story (which is barely present in this release T-T) I definitely need to find a way to cut back on the dialogue at the beginning lol. You were soooooo close to the actual gameplay too! 

You pretty much covered every single complaint I've gotten from other people so far: Too much dialogue, confusing keyboard/mouse controls, a little too bright, unclear story. Some will be a bit harder to fix than others, but I know where to start!

Very happy you enjoyed the music and the jokes, and that you find the game unique. Hopefully that piano stays stuck in your head...

And I'm still up for that space music offer!

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The game ran very smoothly! I really liked how the music and the characters' movements were perfectly in sync. 
I thought the part where you enter the girl's name was a clever trick!

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Love it :) funny, cool story, graphics top if done right it will Undertale 2 . The only thing  i would change is the intro where the characters are singing its a bit to long for me. Keep up the good work :)

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Overall pretty smooth. This has small bits of Undertale which I recently played again. If done right this game could be enjoyable like Undertale. The demo does kind of feel confusing since you don't get to be in the actual world/story that much. I feel like a little part of the starting section would be nice to experience.

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Hey there,

I hope this message finds you well. I wanted to connect with you after you reached out to me in the comment section of an unrelated game. While I appreciate your enthusiasm for making connections and gaining visibility for your game, I believe it's important to address this in a more appropriate way.

Firstly, I want to mention that I did take a look at your game, and it certainly caught my interest. As a musician myself, I'm particularly intrigued by the soundtrack. It's a topic I could see myself discussing quite a bit.

That being said, I'd like to kindly point out that reaching out through unrelated comment sections may not be the best approach. To ensure effective communication with creators, my contact information is readily available and visible on both the Youtube watch page and my channel's "About" section.

I hope you understand that my decision not to feature your game isn't a reflection of its quality. Rather, it's more about maintaining professionalism and proper communication practices.

I wish you the best of luck with your game development adventures, and who knows, perhaps in the future, I'll have the opportunity to feature an even more outstanding game created by you.

Take care,

Nolan

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Hello Nolan,

I want to thank you for mentioning my approach, I agree with your views on it. I am very new to this field and am bound to make mistakes, and it is comments like these that will help me shape how I present my work to others in the future. I have definitely learned from this experience, and I appreciate your professionalism.

I'm glad to meet a fellow musician, and one that is interested in the OST. Despite this mishap, I hope it will find its way into future discussions on your channel.

Thanks again,

Wasabi

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I like the style; it reminds me of Game Boy adventure games. The automatic save feature is good to have, and I love the retro-style music. I've not completed the challenge with the fighting, but it's fun.

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I think this game is really interesting, but whenever possible, I'd really recommend setting up a WebGL version to increase play throughs.

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It’s an interesting parody of Undertale with a lot of references of old school Pokémon games. As a short game it works very well.

It lacks a bit in subtlety but that’s intentional, though I’m not sure how that’d fare on a longer game that’d last more than a few minutes as constant 4th wall breaking might become old quite fast.

I’ve got a bit of an issue with the controls as there are parts of the game where you interact solely with the keyboard (dialogues & pokemon style menus) while others were played with the mouse (the undertale style fights & main menu). I feel like this should be standardized so you either only play with the keyboard or with the mouse, but not both so the player isn’t lost as to what he should be using at a given moment.

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You make some very interesting points. I'm VERY glad you see it as an Undertale parody, instead of a knockoff or a clone or something lol. Means I'm doing something right :)

This is going to get a little spoilery, but hopefully it peaks your interest:

I'm planning for the rest of the game (after the next release) to shift away from teasing Undertale, and focusing on new concepts GE has to offer. I'm using the lack of subtlety, parodies, and references early on to set up a point I'm trying to make... One that will hopefully be clear in the next release. 

The only fourth wall breaking that will definitely need to persist is the game's acknowledgement of the human player. This isn't just to be "creepy" or "meta" for the sake of it; It's to develop a very special mechanic later on that the player has hopefully never experienced in a video game before. This mechanic will establish context for many ideas that you see now, and ideas that you'll see later.

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Just got around to playing this and it is AMAZING :D

I love how the text and audio sync up in the song opening. The name selection was hilarious. It does really well imitating older games but it also clearly has a strong original personality. 

Overall, really nice job on this! I'd love to see the full game.

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I really enjoyed this! There's a lot of personality with your characters here, especially with the singing quartet at the beginning. I also like how you're given different choices with different outcomes for the dialogue, even when restarting the demo. Speaking of which, I do have one gripe. Your funny musical characters wouldn't let me listen to their song again and called me a weirdo. In fact, a lot of your characters were calling me names like "human", when I am in fact, a fig.

In all seriousness though, it's a great start and the music sounds wonderful! Looking forward to seeing more, especially with the interesting gameplay mechanics!

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The game is very interesting. I see influence of Pokemon and Undertale. Great sounds! But I think that game has a little long intro. But it is amazing demo. Hope you'll finish the project someday.

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This looks quite promising! The Undertale influences are apparent, but I think the Gameboy Pokemon aesthetic and the differences in the combat system help it stand out. The combat on its own was quite fun to figure out, I can’t wait to see in what ways the bullets can be interacted with in future fights, and what exactly it means to "show mercy". The avatar selection fakeout with one of the options being a full character with their own agenda is a pretty novel idea, and story-wise I’m very interested by the implication that Despra has already killed at least one other pacifist. The musicians' voices being the instruments they play is a neat touch, the easter eggs are fun to find, and the music is pretty good!

If there’s one major criticism I have, maybe the whole “violence vs mercy” theme is too on the nose at the moment? The way Despra just goes on and on about how pathetic pacifists are and how cool murder is actually broke my immersion a bit, almost feels like the game’s trying too hard to mimic Undertale. But then again, maybe that’s intentional, and I don’t know how exactly you could make it subtler.

I also found the easter egg where Despra crashes the game if you skip too much of her dialogue a little frustrating; mostly for the purposes of testing the demo, but I imagine it might also be an issue in repeat playthroughs and speedruns of the full game. I do like the idea of her being mad that you’re doing that, though, so maybe she could instead skip ahead to her violent phase with unique dialogue?

Finally, around halfway through the unique restart cutscene, Ally’s sprite suddenly moved downwards at startling speed and went offscreen. She wasn’t visible for any of her remaining lines, including one where her jumping SFX played, and she snapped back in place at the very end, so I imagine it’s not intentional.

Overall though, I’m excited to see how this game develops from here! Hope this feedback helps.

Thanks so much for the detailed feedback!

I'm glad you enjoyed, and that you picked up on some of the story implications! There's a lot that the demo-demo sets up for the full game, like first impressions that will be used later. For instance, I did want the "violence vs mercy" thing to be on the nose, so that 1) the player can underestimate Despra and the game in general at least a little bit, so they can be surprised for what it has to offer later and 2) I'm using the whole "violence vs mercy" thing as kind of an outdated and old concept, and this game will touch on themes of older concepts like those being obsolete (like how the whole aesthetic is based off of an outdated yet classic Pokemon gen). A little spoilery, but yeah... I'm experimenting with using those Undertale-like qualities to make a point later on.

I'll look back at Despra's easter egg, I partially wrote it in to troll speedrunners lol. And as for Ally, I knew about that bug and I thought I had fixed it... I was praying it wouldn't show up in this release but here we are!

Anyway, I hope this clears some stuff up. The next release is the actual Demo, which isn't coming soon, but it's coming nonetheless!

Very interesting, thanks for clarifying the unsubtletly was intentional! I guess that's that gripe dealt with, can't wait to see how you handle those themes!

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I found the game quite interesting; it reminded me a lot of Undertale. However, I didn't really like the fact that there was a lot of text at the beginning. 

I enjoyed the intro and the music, but it felt a bit lengthy; I wanted to start playing right away. In my first run, I chose the girl and was taken by surprise (I won't go into details to avoid spoilers), but I really enjoyed replaying your game. 

I liked the combat a lot; it took me a while to understand how it worked, but it was really cool once I did. I also really enjoyed the music and the animations! 

Congratulations on your work.!

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just checked this game out! i love the music so much, it adds to the overall retro feel of the game so well while still having modern sophistication. the intro was so interesting and the combat system supports the humour and tone of the game very well! i'm not usually a fan of combat (i tend to find it boring and repetitive) but i really enjoyed the system in this game. keep up the good work!

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WELL somehow i didnt suck but it was close not gonna lie

it turned out a lot better than i thought after just listening to music or maybe... am i just dumb? i probably am but i really loved the fighting like its so different and cool definetely want to try more, cant even give any feedback im not capable of this i just wanna play more when its there!!

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Oh wow that was great! 

The combat system is really cool! I really want to fight more enemies and see how they can attack differently! 

I did die like two times but I got it and it was very satisfying. And I really liked the musical number in the beginning it was beautiful!!! (and the writing is great too)

Keep going this is seriously amazing! 

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Wow so amazing work!! Impressed with the intro, soo cool pretty fun and original project, also the music is so good, sounds and harmony nailing the references. Congrats and keep going!

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Awesome, I played through the whole thing, lost once for skipping dialog to much, it was quite fun.

Since the game is in such early stages if development I can't really critique it. Though it has some interesting mechanics and a great visual style so i'm looking forward to what this game has in store.

The changes in when you replay the game and the fourth wall breaking reminds me of Undertale, I love the attention to detail you've put in.

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