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Sector 34

Sector 34 is a 4x-lite, which I would describe as a mix between Risk and Master of Orion. Early days yet! · By sgibber2018

0.0.5 Update

A topic by sgibber2018 created Aug 13, 2023 Views: 31
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0.0.5 Changelist

(Feature) Scaling Fleet Widths: Fleet widths (the base amount of dice rolled per side per round) now increases a bit based on the total number of all engaged ships. This gives diminishing returns to the outnumber bonus die at very large scales, and also makes bigger battles more eventful. It will usually be 3, but can scale up to 6 in the late-game.

(Feature) Veterancy Mechanic: +1/+2 rolls for fleets with 50%/90% veteran ships. All ships which participate in a battle are flagged as veteran ships.

(Feature) Controls: When multiple fleets occupy the same spot, and you have clicked on a stack of them, you can now press TAB to toggle through them in the side HUD. The selected one will be shown on top, and the others will be hidden. Their flight paths will still be visible, however.

(Feature) Controls: ctrl + shift + R to show all current routes / waypoints, with the currently selected fleet shown in a different color, drawn last. I’ll add a GUI toggle for this one soon.

(Feature) Controls: Hold ctrl and click on locations within range of the last waypoint on the currently selected fleet’s route to add waypoints to their path. These are interrupted during combat, but any number of them can be added. Loops and “waiting periods” can be added by selecting the same location more than once. The AI will use this kind of thing more to its advantage, in the near future. You don’t need to be in waypoint mode to use this control, but it’s recommended since that will show the overlay.

(Feature) Controls: Hold shift and click on a location to delete the first instance of that location in the currently selected fleet’s waypoint list. It will try to auto-reconnect the route, if the next location is in range, otherwise it will snip the route at the last viable waypoint. This does not require having the routing mode overlay activated, but that’s recommended.

(Feature) Waypoints: Using the above controls, the player can now set waypoints for their fleets. Note that waypoint routes will be interrupted by combats, and should be used flexibly, as the situation changes.

(Feature) Phase II AI: The AI is much smarter now, and comes in a few flavors. In general it is more aggressive now, but not by much. Mostly the same strategies apply, and a good human player should be a bit better.

(Feature) Improved Animations: There are now “missiles” in the animations, and they do different things in different phases of the battle. Lasers have been improved a little, and there are now “gatling lasers” on the front line (which is seen to its most awesome effect only in very large battles where both sides form a strong line for a long period).