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Cosmonator

Cosmonator is an 'RPG-em-up': a top-down shoot-em-up fused with deep, RPG-style character building elements. · By Bourbontank, waldemoon

Demo Beta 1.1 released

A topic by Bourbontank created Nov 18, 2016 Views: 320 Replies: 2
Viewing posts 1 to 2
Developer

We have released a new update with changes gathered from the wonderful feedback we have received.

This includes:

  • Automatic error reporting
  • Color scheme changes
  • UX improvements
  • Reduced tutorials
  • Early level polishing
  • Controller plug & play improvements
Please download and enjoy!

I found the game to be a lot of fun. Very tight gameplay, very original progression system, very satisfying.

The one gripe I had was with firing the main weapon. The only potential downside I could see to firing the weapon was that you might hit an enemy offscreen and make collecting their cash more difficult, which isn't a very intuitive or fun thing. Essentially, you should just always be firing your weapon so you can hit the enemy as soon as possible to maximize your chances of winning.

I've two suggestions for this. First, add a Toggle Firing option, so that players can choose either press down to fire or press to start/stop firing.That alone would make things more comfortable.

Second, give a small incentive to not fire your weapon. There's several ways you could do that. Add a heat mechanic so that weapons overheat if you fire them too much, make firing use up some of the mana for spells. One idea that I had in mind is that one second after you stop firing, you go into a prep mode, which reduces the cooldown on your spells by a set amount. That way, you give the player a bit of a reward when they beat a wave quickly and have a breather before the next one, making them actually look forward to those moments, rather than dread them as "bahhh, nothing is happening now".

Either way, it's a rather minor issue, and I'm looking forward to the full version of this game very much.

Developer

Hey QuadraticW,

Thank you very much for this high quality feedback! We really appreciate it! You have some excellent ideas and we will definitely be having a discussion about them!

We are very happy that you enjoy the game! The full game is finished, we are just building our greenlight video and then we will be trying to get it on steam! Thanks for your support!