Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Discussion Sticky

A topic by Nasheik created Jul 24, 2020 Views: 2,057 Replies: 37
Viewing posts 21 to 27 of 27 · Previous page · First page
(+1)

Level editor would be a blast and bouncy surfaces that make you go faster than regular surfaces would be a good addition.

Love the game btw very relaxing to just go fast and listen to music.

(1 edit) (+1)

BUG: Starting time is instant instead of upon hitting water/ground/ice when you restart inside water.

Edit: Fixed in 0.6.2

(+1)

i dont like how vertical you have to be to start moving in the latest version. it makes it much more difficult to get a fast start to a run.

(2 edits) (+1)

Some of my ideas:

  • Character customization
  • A results screen for speedrun mode showing how long each level took
  • Saving your PBs for each level (including speedrun mode)
  • The option for choosing either pre- or post 0.7 physics engine
  • Like/dislike system for custom levels if they come out
  • Epic & my favourite idea: hard mode for levels, making them harder to complete

Edit: By hard mode I mean: same animal, but... changed on the inside

Edit 2: It says: C A S T L E

Developer
  • Color character customization will be coming soon. Skins and texture packs maybe later into the future, but we'll see.
  • Results screen times sounds like a good idea.
  • Saving times will come sometime in the future as well.
  • Not sure about physics engine, but whenever I make the level editor, I am thinking about allowing the creator to change the values of the different parts and environment. Though I am still debating on this as it might be too much for the player. 
  • Like/Dislike sounds good, but will come once I work on the backend.
  • Not sure how to make the levels harder without making new levels, but I am open to suggestions.

I do plan on moving future updates of the game to just testers soon, if you are interested in being a tester, consider joining the discord, if you haven't already.

(+1)

Not really sure on the new movement (I use mouse)

Feels less fluid and satisfying, a bit clunky and unresponsive, what caused the change?

Seems like there has been a delay added to rotation

Developer

Do you play the Windows version or the Web version? I tried v0.6.2 and v0.7.1 on Windows with the mouse and saw no difference. Do you think you could send me a video of this, please?

I played on browser on fullscreen and got the same lag issue.

When I play a level with keyboard controls from level select or after finishing a level, the cursor is invisible, but when I press the R button (retry button) once, the cursor reappears.

what did you make this in? An engine or some graphics framework?

Developer

I made this game with Unity

Viewing posts 21 to 27 of 27 · Previous page · First page