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A jam submission

Keep Your ComposureView project page

Submitted by the_grimmia (@the_grimmia) — 5 days, 32 minutes before the deadline
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Keep Your Composure's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Chocie#2n/an/a
Modern-Day#64.5714.571
Sub Theme: Jams and Other Sticky Messes#92.8572.857
Main Theme: Occult Classic#104.2864.286
Sub Theme: Ranting & Raves#102.4292.429
Sub Theme: Social Media Nightmare#102.0002.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type of Submission
System

Which themes are you trying for?
Mystery, spooky

Submission Overview
I wanted to make a short game that functions like an episode of The X-Files. Players will investigate a seemingly normal federal case, but it'll devolve into something weird and/or spooky.

Are you ok with me showing your creation on stream?

yes

Are you ok with me making a link to your submission/contact on my website?

yes

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Comments

Submitted(+1)

I love this game so much its definitely one of the ones from this I intend to play asap 😂💕

Developer(+1)

💚 thanks!

Submitted(+1)

Hi there! Instead of simply clicking stars in the rating, I'd love to give some feedback about your work. We invest lots of hours in this projects, so just a thumbs up or down is a bit unfair.

- First of all, I've enjoyed reading the game. :) This mix of spies and police investigators with a pinch of supernatural feels good.

- Then, I love games with hidden roles, but in this case, I fail to see why there are dual agents at all. Treason and tension are always going sky high with players knowing one of them is a rat. But there's a case to resolve. The corrupt cop covers the mafia for money and not getting caught, so there's a motivation for the characters. In this game I feel like I'm a baddy with no reason, just for chaos. :/

- Third, my personal experience designing games tells me that limiting the player's agency in the story with a currency (your energy) tends to lead to frustation. Imagine you want to do something, but there is no energy because you didn't get the dice or you direlly needed to act in the past scene. You cannot do anything without energy right?. Spending energy must be something optional, like powering up skill rolls or the option for double agents to corrupt the case. Maybe I have missunderstood the concept.     

- Last, although the game is quite pretty, that greyish background with grey and black text is a bit hard to read. There is people that struggle a lot with this kind of issues.

So, I don't want to rant and be very pesky on other's work. Those are just my opinions. Make what you feel with them and keep the good work. <3 

Developer

thanks for your feedback!

It never occurred to me about the dark background and darker text being an issue, but that's a very simple fix. I can look into that tonight!

The double agent should be labeled optional for sure. I play with a lot of people who love to jump at the chance to betray the party. Stressful sometimes, but makes for good role play. 

I have the energy limited so players would have to use the break function. Again, for role-play purposes. Without hit points, there should be something keeping people on their toes in combat.