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A jam submission

Cursed City, Moldred - Quick PlayView project page

Gaslamp Fantasy Role Playing Game, for 1 or 2 players! No GM required!
Submitted by Nary-A-Bit (@naryabitgames) — 2 days, 1 hour before the deadline
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Cursed City, Moldred - Quick Play's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#24.0124.333
Creativity#24.0124.333
Art#32.1602.333
Writing#32.7773.000
Overall#33.2403.500

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I really liked the idea of a roguelite pen-and-paper RPG. It's been fun and entertaining to play. Even the very harsh difficulty balance fits the genre pretty well. There is probably some room for playtesting and improvements. The weapon system and how those weapons are distributed to the characters at the start it's unclear and we had to improvise but overall the game experience was very satisfying. The treasure-trader part needs some more info too. Thank you so much for making this game, it's been fun to play!
  • Thank you for your submission, Nary-A-Bit! This was the first time we organized a Jam, so we apologize for making a few mistakes. (In hindsight, the deadline was really tight). We'll do better next time!

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Comments

Host(+1)

This is basically a solo RPG roguelite. Excellent idea, with plenty of nice touches! We loved building the dungeon with playing cards while we worked through it. We got wiped out during the first boss fight, but that's expected in a game like this. ðŸ˜€ If we'd had more time, we wouldn't have hesitated to start from scratch.

We had some trouble understanding the rules in some cases. Maybe the text needs some reorganizing, and the two pages seem to be swapped–but that's probably on us, for having such a tight deadline in the Duet RPG Jam. It's unclear how you source weapons in the beginning, but we got lucky: we entered the dungeon without weapons (reckless, I know) but my Architect created their own sword, and then we got additional gear from a trader early in the game.

We had to come up with our own simple rules for combat with two players and an enemy, but that was easy. (Basically, we had the enemy select the target at random before every turn).

Overall, this was really fun to play. Thank you for it! I gave top ratings for Creativity, because I loved the "roguelite with cards" concept so much. Playability is also brilliant, even though I shaved off one star because of the obscure points in the rules. I'll post pictures of our game in the Community forum. Please do more jams!

Developer

Thank you, so much! We really appreciate that! We actually have been working on those things you pointed out through testing ourselves. The tight deadline did cause us to glance over some rules (IE, weapon sourcing, combat turns, resistance checks, etc) but we have been working toward condensing and reorganizing the text and have made some more room for those sections. We'll be uploading the update once all the voting is completed, and can update based on feedback without interfering with the jam. 

We're also working toward our own system for the FIrelights Jam, which is what we based this game on. We'll post a link once that is ready for testing, if you would like. It'll be a bit more robust and complex, but I think it'll add to the core of what we developed here. 

Thanks for the review and feedback! We'll definitely be participating in more jams!

Host (1 edit) (+1)

I'll definitely check out future versions of Moldred. Feel free to post about them here if you wish.

Also I wish you the best for the Firelight Jam, folks!