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(1 edit)

The monster was all done in blender, sculpted then re-topologized. haha I struggled a lot deciding how smooth to make the goblin, it was hard imagining what you would imagine them to look like in 3d.

the environment only turned out so great because I was copying such an excellent base. I really appreciated All the colors you chose, and some of the simple techniques you used opened my eyes a little, like the illusion of "depth" by drawing some leaf splotches disconnected on the foremost treeline,  the godrays on foremost trees, and just the way you did the branches in general.

Thanks, I will, you too!