Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dice Hero: The Unoriginal Story

Use dice as energy to attack monsters and collect items and blessings in this exciting roguelike game. · By Denaton

Sending a prayer into the temple we call the forum on itch

A topic by Eslosh created Dec 09, 2022 Views: 182 Replies: 3
Viewing posts 1 to 4

Finally beat it with the archer!  What an utterly fantastic experience - gives me the same vibe I had when I first played dream quest for the first time.  No rush of course but any rough estimates on when you might be adding the third world?  I am having a blast learning what strategies work and just curious what you have in the pipeline.

Keep up the great work.

To be honest, i just wing it, i make this on the free time after family (got 3 kids) and job (fulltime), i feel i need more enemies and events in both world but mostly in world 2 (diversity), the third world will be a classic "Void World" where anything goes and i will ramp up the difficulty even more. But its easy to make a hard game, its hard to make a hard game fun, so i need to tinker on it for a while. My plan is to be finished before the GMTL GameJam 2023 because by then, i have worked on it for a year and that's my goal.

I am open for feedback when it comes to game mechanics and content, if the feedback "fit" i most likely will use it, if it dont, i might use it as inspiration to make it "fit".

Some friends says i should put the World 3 version on steam and keep the free version as a demo, but i am not sure about that.

3 kids and a fulltime job makes me feel completely lazy only having 1 kid,  a full time job and still not  able to motivate myself to finish my game dev project - I really have no excuse after reading that lol.

Feedback wise I've still only played 15-20 runs total so I'm not certain I have a full grasp of the mechanics on everything enough to offer useful suggestions.  Please feel free to ignore any and all of it, I'm just sort of brainstorming but I cant promise any of this is actually *good* - just my thoughts because I find it fun to discuss. :) 

* Elven Bow feels significantly OP - the ability to continually reuse it by spending 10 - in my mind - breaks most encounters if you spec your build right and get enough dice. I do love it because its incredibly fun but - taking a page from Slay the Spire - perhaps a 'time eater' type boss or enemy encounter where if you play a certain amount of dice or use a card a certain amount of times then your turn is declared over could be a good counter to this type of build.  I only bring this up because some fights become trivial if I can pick them off before they even get a turn and I think you spent so long on planning out some tough/challenging enemies.

*I'm not sure if this would be more or less effort then a 3rd level but I'm always a big fan of ascension levels and I feel like this could add some re-playability without too much game balancing as they'd be fairly incremental/small.  Things like the following that could compound the difficulty as you add them together:

- No starting bonus

- Smaller dice to start

- Negative blessing (a blessing that makes all your attacks like the bomb, harming yourself a tiny amount when you do damage, a blessing that gives you a chance to accidentally damage yourself, if you use all your dice this round then you lose one dice the next round) etc etc.

- Less gear slots

- Less HP

- All enemies gain an additional d4 to start

- All enemies gain an additional d6 to start

- Worse encounters appear (lose dice , lose blessings, etc)

- Certain gear breaks after a certain amount of uses, requiring you to look for new items

* As a (potentially easy to add?) mechanic -  I would love to have a score at the end.  Something to the effects of 100%  and then subtract points for each HP you lost at the end, for each dice you gained and upgraded, for each item you took, for each blessing you took, etc - basically something to challenge yourself into beating the game with the smallest upgrades possible.  Perhaps that's not a super *exciting* thing to add but I just feel that it gives me another reason to try to beat the game with a class again - a way to challenge myself.

I got way too many ideas  and don't want to bore you half to death with them but I appreciate the chance to ramble on about it.  Have a great weekend!

I missed this reply, thanks for sharing your ideas. I agree, the elven bow is OP in the right conditions, but i don't want to remove that combo, instead making something that the player won't expect instead, gonna add more end bosses on each world too so the Bow + Ring and +5 Strength Combo might not be the best solution. Had an idea to add "Curses" or something on items and dice that triggers when a player use them.

I have been planning a ladder progression where the player unlocks new difficulty settings that they can combine to make it harder, nice idea for a score system, didn't think of that one and it would be an great addition to the difficulty settings once i add that, making the score higher with more modifiers.

I sometimes get idea dry so if you have more, you won't bore me, even if it does not completely fit my direction it may still be a super good inspiration to spin off on.


Thanks for the feedback!