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Scuffed Flight Simulator (SFS)

A semi-realistic multiplayer cartoonish flight & combat simulator inspired by DCS and MSFS. · By Neonloop Studios

What do you think about the game?

A topic by Neonloop Studios created Nov 26, 2022 Views: 176 Replies: 2
Viewing posts 1 to 2
Developer

Do you have any suggestions?

(1 edit)

This is a really cool start to a game, I could see it being really fun with more polish.  

The menus are really great.

RN I think the controls are a little too sensitive.  There were a handful of times I was wildly swinging back and forth.

There could be more variety in the sounds.  The 1 second looping jet sound gets annoying pretty quickly.  Adding ambient sound and music usually helps.

I'm not sure what the point of ejecting is RN?  It just made it so I had to restart. Maybe ejecting when you're going to crash could give you another attempt and crashing without ejecting could be game over? I dunno.

I also feel like the controls could be simplified a lot.  Using the arrows in some states and WASD in others is a lot.   My thought would be... use keys to control the plane, pitch, yaw, etc.,  mouse would allow the player to look around from the cockpit.  When you're in the tablet, you would disable control of the plane and allow the same keys (WASD or Arrows) to navigate the tablet.

Developer (1 edit) (+1)

Wow! Thanks for the feedback! I will build upon what I currently have to make a more complete version (in future updates).

I do get that it’s a little to sensitive and I think I will add a menu where each player can tune the sensitivity to their liking.

The thing about the controls is that there are so many because I wanted it to be kinda realistic and that’s the best way I came up with. The problem is that I can’t make the plane be controlled trough WASD cause then it wouldn’t be controlled in an incremental manner like in real life and you would have to constantly tweak the heading which would get kinda annoying.

I have been trying to find a solution to looking around the cockpit (since the mouse is busy flying) but I didn’t really know how to do it. I think that maybe in the future when multiplayer comes to the game I could add a feature like in Rocket League where you could lock onto an enemy and the camera would follow it to give the player greater spatial awareness.

The sound design was a little rushed and I will definitely add air sounds (like the air that is going around the cockpit) which hopefully will stop it being so repetitive.

You are right the ejection seat currently has no purpose but when multiplayer PvP comes it would be useful to maybe gain some extra points for not dying even though your aircraft was shot down.

I really appreciate the feedback and thanks for playing the game!