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MORGANICA. SELLING POINTS.WHY WE ARE WE BETTER THAN OTHERS.

A topic by Morganica created Nov 20, 2022 Views: 193 Replies: 2
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Developer (1 edit)


Work on the project has been underway for 1 year and 8 months. Now I am working on a demo version that will have to tell and show the future Game. And after working on demo version complete then we will must to transform from an indie project into a full-fledged game project with a full-fledged team, a budget sufficient for implementation and a Publisher naturally interested in us.

Thanks to the support of my partners, my beloved wife and friends, being in a permanent state of “blissful idiocy” all this time, I began to feel signs of a new thing in myself - “everything will work out for us.”

Therefore, I think it's time to tell you in more detail what my confidence in the potential of our game is based on. About what is called “selling points” - what makes our Game stand out, makes it different from everything that is presented on the gaming market today.

We have three such differences.

FIRST -  YOU CAN AND SHOULD COOPERATE WITH ZOMBIES

I am amazed by the number of games of the same type, which breed like mushrooms after rain, and even if some visually attract attention, their gameplay is based on the same plot - “The world has gone crazy. Everyone has become a zombie. Kill them before they kill you.”... Frankly, I'm sick of it.

Screen from “Army of the Dead” movie

In the “Army of the Dead” movie I saw for the first time a change in concept - zombies began to evolve. It became possible to negotiate with them. It's wonderful…

But if the inhabitants of the other world, in which we find ourselves by chance, are in principle puzzled not to devour you at the first meeting, but live like people live in the real world. If they are quite adequate, interested in cooperation, sometimes even ready to be friends, jointly solve specific problems of their World, and if they devour someone, then only for a good reason.

This is the first difference between our project and the vast majority of zombie-games - those who got into Morganica are put in conditions - with a huge risk to their own lives, to kill  insiders like as they. 

To avoid this, they are forced to cooperate with those who have long settled here, with local zombies, monsters, werewolves, symbionts and demons. Human corpses, artifacts and mutual assistance - solve all problems.

SECOND - TWO PLATFORMS

No virtual reality helmet?  You go through the game behind the monitor using the keyboard.

Do you have a virtual reality helmet? You can play the game in it using the joystick or ... behind the monitor using the keyboard.

And it doesn't matter which platform you used at the beginning of the game. Tired of VR helmet? Take it off and sit at the monitor. All you need to do is save and start a new game session from where you left off.

THIRD -  DID YOU STOP PLAYING GAMES? YOU'LL START WATCHING OUR GAME LIKE A MOVIE AND PLAYING IN IT.

What is stopping me in modern games?

  • Lack of opportunity to solve game problems in the absence of desire (time) to solve them
  • Not always adequate or unnecessarily difficult management
  • Gaming sessions that require a long time to complete
  • Saving the gameplay does not always allow you to finish the game at any time
  • Often I'm so tired that I don't want to play, decide, think… Maximum - I can sluggishly press some buttons.

You will tell me - “fuck off to the Netflix!”And you will be partly right. That's exactly what many have done. But I'm already sick of TV shows + when I watch a movie I haven't way to influence what is shown to me.

What is there (more precisely, “should be” and “may be”) in "Morganica" that will interest a tired or lazy, problem burdened adult?

Two passing modes:

  • Gaming
  • Interactive Cinematic

The first, standard -  I sat down and run.

The second one is for “people like not us” - you buy beer, chips, put on a helmet or sit down at a monitor or TV, take joysticks or a keyboard and start stupidly watching a Story about the adventures of a hero through his eyes. At the same time, periodically, you click on the joystick triggers or keyboard buttons and see how this affects what is happening:

  • the viewing points change 
  • someone falls out of the window and this distracts your hero and the NPC with whom he is currently talking
  • the light turns on or off or some equipment starts working
  • a fight breaks out somewhere
  • your interlocutor suddenly has an attack of diarrhea ...
  • ...

We can invent a lot of things. Especially if the scenario of our game is divided into six parts and in each of them there are new locations, new characters, and events twist stronger and stronger. And you just lie, drink beer and stupidly press buttons and jerk off triggers.

Isn't that wonderful?

Your mother, it can't be! I've been wanting to run through this hellish world for a long time. Damn, I've been waiting for this blockbuster for so long! Finally!

Developer

Thank's, bro!!!