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Prospector

A topic by MathiasKaindl created Oct 13, 2022 Views: 232 Replies: 8
Viewing posts 1 to 9
Submitted

Hi, joining this jam for the second time. Late as usual. My game is a long term project, I'm working on it over nights for quite some time already. The game is still for free (use the demo link). Check out the latest trailer:


I will use the remaining days to add a mission generator. The goal is to generate few rooms connected with corridors, an entrance, a boss and loot. This is what I have so far, visualized in debug layer:

Submitted

Tweaking the algorithm a bit and adding "entrance" (yellow box) and boss location (red box):

Another auto-generated example:


Submitted

More fine tuning in the generator code and adding dead ends  (blue) - can be used for locked rooms:


Submitted

Even more tweaks to level generator:

  • Red room = boss room, boss drops key to locked doors
  • Blue room = treasure room with locked doors (yellow cell)
  • Purple room - standard room with random encounters
  • White room - entrance room with exit (yellow cell)
  • Green cell - corridor

Next I need to generate the level and fill it with random content.

Submitted

And the link to the game :) https://mathiaskaindl.itch.io/prospector

Submitted

New area next to vending machines with mission entrances:

Submitted (1 edit)

Turning the data from level generator into a dungeon. Rooms, corridors, entry point and lights done. Walls, enemies, doors, chests, exit and boss to do tomorrow.


Submitted

Added walls, doors, enemies, boss and chests. The entire mission is shrouded in fog of course.


Submitted

Another example of an auto-generated mission area: