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A jam submission

Dave the WatcherView game page

You're in a deadly factory, can you escape?
Submitted by CodeLotl1001 — 3 days, 9 hours before the deadline
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Dave the Watcher's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1693.4293.429
Innovation#2793.1433.143
Overall#3053.1963.196
Game Design#3243.1793.179
Theme#3363.2503.250
Audio#3722.9642.964
Graphics#3873.2143.214

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Dave the Watcher fits the theme of "You're Not Alone" because while the game is solo, a mysterious figure helps guide you through impossible levels.

However, this guide keeps messing up, and eventually, they lose it. Are you able to survive the guide and the challenges you face in the environment in this short and comedic game?

Did you write all the code and made all the assets from scratch?
I wrote 100% of the code from scratch. Since I did this project solo and I'm a programmer, I didn't create the audio/art, instead, I had permission to use them.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted (1 edit)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

Semi-on-the-fly remarks:

Spoiler: on the game page: oh no, this feels like an auto-spoiler! :o "But when Dave's true intentions are revealed,"

by the way: game page synopsis -> makes me think of "Portal 2"!

cool menu! :) Including level selection feature!

music loop from the menu is just a bit audible ;) (being nitpicky, sorry!)

misspelling "your a bucket" (ah, discard that, errors are on purpose for Dave!)

"Dave" = reference to "2001: A Space Odyssey"?

nice detail: name "???" becomes "Dave"

love the meta-humour ("like in other games")

Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.

reaching rightward platform: oh, I had not noticed the right click logo in the introduction! :o Nice! But maybe you should place it otherwise, or add a small background for it; I had not noticed it the first time possibly thinking it was an in-game object?

mop is saved! I guess this is the sidequest feature the game page talks about!

testing the spikes: oh, sudden reset of the level! Some visual effect and sound would have been nice

(level 3) tried jumping and making the platform appear on the bucket to see if this caused a bug ;) Apparently, merely a simple collision? I wonder if you can get stuck in the middle

showing the level number when in the level could help, when you play without level selection

Spoiler: secret for mop in level 8 helps me in hindsight for level 6, I think X)

Level 8: oh, getting the mop and THEN losing still counts the mop as obtained! :o I feel this is a bit too lax

Oh, possible bug: the upper-right spikes from level 8 are harmless! X)

Aaah, the way to end for level 8 is unexpected, I thought you still had to move [spoiler] after the moving hole.

BUG: I had VOLUNTARILY left one mop behind (in level 4, and still also had to go find that from level 6), but I am still treated with the special bonus for finding them all! :o

Spoiler: is the joke that Dave is a bomb? X)

Dave’s voice and the living bucket/objects concept remind me of "Banjo-Kazooie" XD

Looking for level 6’s mop: WHERE IS IT?! O_O I cannot find it!

Takeaway: I enjoyed the game; its narration has a very "Portal 2"-esque vibe. :) I think the mechanic of having to click through the dialogue to modify the level is interesting! Nevertheless, it seems the mechanic is used not too much (except in the last levels), and always quite linearly (the best strategy, once knowing the dialogue out of curiosity, is to click your way the hell out of the mouse!). The level design made the game rather easy, except once again for some later levels with some tricky passages (especially the one with the conveyor belts, and the last level (8) where you have to be quick). In particular, I think you could have put the more skilled players to the test by having the mops in more challenging spots! (Maybe this is the case for level 6 and I am a partly a fool, then. XD) The narratively driven mechanic connects well to the theme. Also liked the graphics you chose and arranged; some more sounds would have given some more life and cues, especially when losing and jumping (although you did put one for falling/colliding!), but those present are nice (laughing points for Dave’s voice XD And also the alarm!).

I think this is an interesting and funny prototype that could be enhanced with more challenge, basically!

Thanks for the good (?) time with clumsy Dave. :)

Developer(+1)

Thanka so much for your review! Will definitely take what you said into consideration! 🧹

Submitted

Happy for the comment to be useful! :) By the way, when you have the time, could you answer the few questions (Space Odyssey, bomb, and level 6’s mop)? Thanks!

Developer(+1)

Hey. Dave wasn’t an intentional reference however does seem to reference that! The prize for finding the secret is thr bomb, in which Dave gets 1 last punch at you. As for the level 6 mop, it is behind some metal boxes and must be found by entering a hidden area.

Submitted

Just for the record, finally found it: I must have been jumping too early before the ‘step’ each time. XD Thank you!

Developer

Nice job!

Submitted

Great pixel art. Simple but perfectly working idea! Loved it! Come to check my game as well.

Developer

Thanks for playing, sure!

Submitted

i enjoyed it to say the least. I absolutely love the pixel art style you went for! all and all great job!

would love if you rated my game!

Developer

Thanks for playing! I will be sure to check out your game!

Submitted

I really like the game, the progress system, the graphics are very good! Nice job!

Developer

Thanks for the feedback and playing!

Viewing comments 24 to 21 of 24 · Next page · Last page