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How do i even get the game to install on Android because it wont install the game?

(+1)

Instal apk and play. Alternatively, download joiplay and the PC version.

nvm I figured it out

where can i learn skill summon demon?

(+1)

Proceed with Asara's story, summon a demon, use the scroll in your inventory.

I don't have skill summon demon, how to learn it?

(+1)

What was your choice during the summoning? Did u offer help with both? Summon only 1?

No, i choose the last option

(+1)

Yeah, helping her and not needing any for yourself? I believe that has a hint issue. Simply ignore the demonic scroll bit. You obviously didn't get it as you don't have a demon.

Proceed with the other one and go to the pool.

(+2)

Is there a special was you are suppose to beat the fairies? I lose every time.

(+2)

Drain their mana or use invisibility or use summons.

Thank you, I will try it out.

(+1)

Anyone know where i can find the link to the song klaude sang? Bis ans aEnde der Welt?

https://joris.lnk.to/WillkommenGoodbyeDeluxe

As a German i really need to ask, ehy would anyone want to hear this song XD

Was just curious :V 

wanted to update the android version, said it was in conflict with another app, deleted the old version, reinstalled new version, all my savestates gone gg ...

(+2)(-1)

I get this error every time I try to fight the fairies, any tips to fix? 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 609, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 530, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 530, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 538, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 539, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 540, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 549, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 550, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 551, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 552, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 557, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in keywords

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in <module>

  File "game/myscripts/battle engine/battle/define/skill_def.rpy", line 1365, in desc

AttributeError: 'ActiveSkill' object has no attribute 'tags'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/other/setup.rpyc", line 102, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/00_home1.rpyc", line 71, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/01_asara.rpyc", line 113, in script call

  File "myscripts/01_asara.rpyc", line 113, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 495, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 495, in script call

  File "myscripts/01_asara.rpyc", line 225, in script call

  File "myscripts/00_guardoffice.rpyc", line 54, in script call

  File "myscripts/00_guardoffice.rpyc", line 54, in script call

  File "myscripts/00_park.rpyc", line 146, in script call

  File "myscripts/00_park.rpyc", line 146, in script call

  File "myscripts/00_home1.rpyc", line 71, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/01_asara.rpyc", line 225, in script call

  File "myscripts/00_beach.rpyc", line 22, in script call

  File "myscripts/01_asara.rpyc", line 55, in script call

  File "myscripts/00_university.rpyc", line 36, in script call

  File "myscripts/00_university.rpyc", line 90, in script call

  File "myscripts/00_university.rpyc", line 90, in script call

  File "myscripts/00_mall.rpyc", line 29, in script call

  File "myscripts/01_asara.rpyc", line 113, in script call

  File "myscripts/00_arena.rpyc", line 14, in script call

  File "myscripts/01_asara.rpyc", line 225, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 495, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/01_asara.rpyc", line 55, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 495, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 378, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 495, in script call

  File "myscripts/01_asara.rpyc", line 225, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 215, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 357, in script call

  File "myscripts/battle engine/battle/player_actions.rpyc", line 29, in script

  File "renpy/ast.py", line 2232, in execute

    self.call("execute")

  File "renpy/ast.py", line 2220, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 281, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 609, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3181, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3377, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 3810, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 582, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 582, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 582, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 451, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3810, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 462, in per_interact

    self.update()

  File "renpy/display/screen.py", line 653, in update

    self.screen.function(**self.scope)

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 530, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 530, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 538, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 539, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 540, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 549, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 550, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 551, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 552, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 557, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in execute

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in keywords

  File "game/myscripts/battle engine/battle/define/battle_def.rpy", line 559, in <module>

  File "game/myscripts/battle engine/battle/define/skill_def.rpy", line 1365, in desc

AttributeError: 'ActiveSkill' object has no attribute 'tags'

Windows-10-10.0.19041 AMD64

Ren'Py 7.5.3.22090809

Lust Harem 0.23

Fri Feb  3 23:16:40 2023

```

(+3)

https://cdn.discordapp.com/attachments/896802261248921620/1071153266018238604/Lu...

A temporary fix. The issue was with the combatlog. It's based on a list that had old, outdated entries from previous versions. It displayed info with outdated skills that were causing an error.

(+3)(-2)

Hi dev if you plan to include lesbian content can you make it avoidable or give the opportunity to prevent girls from being lesbians. I don't know why most games don't have the opportunity to avoid it.

(1 edit) (+3)(-1)

Are you talking about deeper stuff like proper, long romance or simply kissing during threesomes?

(1 edit) (+2)(-2)

Proper long romance or only in threesome scenes where mc will be presented, and player can either encourage girls to play with each other or "forbid" It.

(+3)(-1)

If you're thinking of some girl suddenly going lesbian for w/e reason, then yeah, that can be made optional. Altho I'm not really planing any content like that. At least not with deep emotional romance. Two girls experimenting and having casual fun with hero in a threesome is a different story.

There is two lesbians that the hero will ultimately get to sleep with, but he won't be taking much interest in their love interests. Also, they are optional as all other side characters. He'll probably convert and set them straight too.

(+6)(-4)

Thx for answering and sorry for bothering you  I was asking because I don't really like lesbian content. 

(+1)

I have no idea why so many people dislike your comment, i personally have no b problem with lesbians or even gay people inside a game, but i can understand if you don't like it and there is nothing wrong with it, people are so weird

(+3)(-1)

THANK YOU, DUDE!!! FINALLY SOMEONE WHO AGREES WITH ME. Developers don't understand that not everyone wants to see gay/lesbian content in games. I really hate it when i'm enjoying a game and then all of a sudden i'm forced to see gay stuff...it's frustrating.

Deleted 1 year ago
(+1)

It's a harem game. And it doesn't even give the message you're saying it does.

Deleted 1 year ago
(+3)

does the doll do anything?

(+1)

Not at the moment.

started fresh - in the character screen for the girls, if you click hints and there are no hints, when you click the X to close the screen it throws an exception error. 

I believe you're talking about lack of hints in prologue? I'm aware of these issues and actully have them fixed. They'll show up with the next public release.
As a temp solution you can avoid the exception error by clicking again on 'hint', instead of 'close'. That's gonna hide the hint window.

na, this is after the prologue, and the exception error screen responds to both 'back' and 'ignore'. its not a game breaker in any way, just a small bug. honestly, i shouldnt need to check the hints because there is no content for those girls, which i think is why the error is popping up..

What girls exactly? Can you post the error log? Main 3-6 lines should be enough.

(2 edits)

it is all of the side girls.. here is an example of when it happens (if you click "Close" on this window) 
 
and heres a copy/paste of teh BB code, as im not sure which the 'main lines' would be :) 

like i said, it doesnt really break the game, you can click ignore or rollback and it goes straight back to the game.. it only happens if there are no remaining hints for the girl.
i only mention it cos newer players might be put off.


[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 609, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_data.rpy", line 371, in __call__

    value = cs.scope[self.name]

KeyError: u'hintswindow'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/00_mall.rpyc", line 35, in script call

  File "myscripts/00_home1.rpyc", line 70, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/01_asara.rpyc", line 53, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 213, in script call

  File "myscripts/battle engine/battle/battle.rpyc", line 346, in script call

  File "myscripts/battle engine/battle/define/dungeons.rpyc", line 481, in script call

  File "myscripts/00_home1.rpyc", line 29, in script call

  File "myscripts/00_dorms.rpyc", line 18, in script call

  File "myscripts/00_home1.rpyc", line 70, in script call

  File "myscripts/00_home1.rpyc", line 70, in script call

  File "myscripts/00_home1.rpyc", line 29, in script

  File "renpy/ast.py", line 2232, in execute

    self.call("execute")

  File "renpy/ast.py", line 2220, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 281, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 609, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3181, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3377, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 4258, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 743, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1399, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 279, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1399, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 279, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1175, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/behavior.py", line 1073, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 1008, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 329, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_data.rpy", line 371, in __call__

    value = cs.scope[self.name]

KeyError: u'hintswindow'

Windows-10-10.0.22621 AMD64

Ren'Py 7.5.3.22090809

Lust Harem 0.21

Sat Nov 26 11:38:19 2022

[/code]

i do however keep getting this question mark at the uni, even though there are no girls i havent yet met.. 
at this moment, the only girl at the uni is Magda and her even hotter little purple-haired friend, but i've already bought a couple of spells from Magda already.. 
is there a chance it might be Kate from the checkpoint scenes? i havent seen her again at all for some reason

(+1)

Definitely Magda. For whatever reason her picture changed to 'unknown'. I'll look into this after work.

Kate should show up at the beach, assuming you stamped her papers. Maybe the hint isn't displaying properly. Try going to the beach at evening and ordering a drink.

ah ok, i havent yet unlocked the beach, so that makes sense.

(1 edit) (+2)

Thank you for creating Klaus.

I need more Asuka!

(+1)(-3)

that klaus character should be dead

umm were do you find the cheat codes, i've been searching all over but i can't find them?

(+5)(-3)

Available cheat codes unlock content or change story decisions as new options were unlocked. For anything else, you can simply use the renpy console.

KateSaint - It will alter the story so you helped Kate without taking advantage of her. This cheat will RESET Kate's story (includes pregnancy events).

KateMolestHelp - It will alter the story so you helped Kate after taking advantage of her. This cheat will RESET Kate's story (includes pregnancy events).

BellaRejected - It will alter the story so you rejected Isabella's advances. Even after her attempted seduction.

EarlyHalloween - unlocks all Halloween content (wallpaper, outfit)

(+9)(-2)

any cheats for Money?

(+1)

Hi developer Can you add Some new Cheat Like Unlimited Mana and Money For next Update pls Respond Thank you.

(+1)(-1)

There are cheats that give you 1000€ and increase stats but are for supporters only.

Hello  XiongMao

I'd like to report a bug about  fireshield spell. The morning after the battle with
the use of fireshield the fire resistance become  -25 (see attached). As far as I can test it only happens if you use this spell - learning only doesn't provide such effect. However, if you use spell two times,  your morning  after fire resistance become -50 and so on.

This happens both in 0.21 and 0.20.

Thanks for the report. I'll look into it after work.

cheats anyone

I just saw .21 got posted but what's new in it?

(2 edits) (+1)

Haven't posted a new devlog as mac version is still uploading.

  • Adult Toadpole shop now properly restocks store each day
  • cure poison: player will no longer take damage from poison after curing it. In addition, the potion also reduces damage from poison (used to simply increase resistance to it)
  • added regeneration stats to character inventory
  • added name tooltips to glossary
  • fixed missing scenes in witcher laptop replay. This will need improving in the future
  • fixed Asara spawning in the library when she's supposed to be in the dorms
  • sewer dungeon: early on when Asara is still in library at evening, selecting a map and canceling before doing any combat would take the player to the dorms. This is now fixed
  • fixed crashes/errors saying 'currentplayer' has no name attribute. This was caused by skipping, and in some cases the text under combatlog not changing properly
  • fixed missing sfx error on conjured skeletons
  • minor improvements to Willow story4 dialogue
  • improved enemy counterattack on touch spells
  • fixed a rare error that may have popped up during damage calculation for monsters
  • casting titus exposus during arena event will no longer cause issues with music (flies sound effect)
  • changed locations positioning on map for better clarity
  • improved character icons positioning on map for better clarity
  • fixed Helen animation in repeat
  • equipping an item for the first time could cause an error if this is the first item ever the player used

in 0.20 an exception is thrown in battle when the last kill in the combat before was done by a minion. it's not a hard crash but can be mitigated with "ignore" twice

[..]
  File "game/myscripts/battle engine/battle/battle.rpy", line 284, in <module>     
    text "What will {0} do?".format(currentplayer.name) outlines[ (absolute(10), "#000", absolute(2), absolute(2)) ] 
AttributeError: 'NoneType' object has no attribute 'name'</module>

not exactly sure about the root cause, maybe the battle end does not (re)set the variables/classes correctly when the final kill was not done by MC or Asara

if you need it I can post the whole trace or prepare a save game

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It's the text under combatlog. For some reason it didn't reset for you. Did you use 'all minions attack'?

EDIT:

Found the issue. Happens when you skip (left CTRL) when selecting 'All minions attack'. For some bizzare reason it also skips the variable change.

This will be fixed in the next update/hotfix. Thank you for the report.

quite sure I was not skipping but an unset variable seems very plausible.

will report if it works for me in the next release :)

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and one QoL change request: please add tooltips with the name to the Characters screen similar to the ones in Skills.

use case: my memory for names sucks :) exploring the new features I bought the outfit for some Isabelle and it took me a lot of clicking around in the chars' screen to identify her :D

PS another totally critical bug deserving a hot fix: titus exposus does not work on the woman in dungeon lvl 4 :P

(1 edit)

I'll add that. Shouldn't be a problem.

As for errors with minions. I've noticed it giving the same error in a few other cases, when canceling skill selection and so on. Think I eliminated them all now.

Thank you again.

Edit: Heh. Didn't think of that as she's a spirit and wouldn't care. Main issue now would be the scenes that follow after (she's fully dressed in them from what I remember). I'll look into changing that but that's something to be done in the future.

great, thanks for checking & fixing!

and I didn't meant the spell as way to end the fight but as eye candy gimmick. but yes, you'll would have to create a new set of windows for the scene after the combat, probably not worth your time for a small easter egg

if you made the spell effect just pull her shirt down, you could just add a second shot where she pulls her clothes back up, and no need to re-cast all the following shots in the ending scene

(+1)

Not a bad idea. I'll probably do that or something similar.
I haven't looked at that event for a while now.

somehow HP regen is not working.

the regen part of invEquip() in char_def is triggered when equipping the troll ring, but startPlayersTurn() in battle_def gives 0 for MC's p.regen['hp']

Just checked. Works fine. Are u sure about this one? Check if your regen drops to -1 if u unequip the ring.

can I somewhere see the regen value? the only way I'm aware of is to take an eye between combat rounds

No, I'll throw it in. Shouldn't be difficult to see though. Just keep 1 rat alive and check if you lost HP or not.

and the cure poison is working only with delay?

- got poisoned (w/ poison damage)

- drank anti poison potion (health bar not green again, condition icon gone)

- got poison damage (wait, what?)

noticed this with the Manticore and did not test it further

(+1)

That is idd a bug. I'll get it fixed.

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aaaand one more, but I saw all the new content, should be the final one :)

replaying The Bitcher on the laptop has a lot of image not found errors.

compare the working scene in 02_varess

scene laptop2_13 with dissolve 
    triss "Geralt."
[..]

with the b0rken one in my_computer

scene varess5a_13 with sfade
    triss "Geralt."
[..]

replacing 'varess5_' with 'laptop2_' in my_computer seems to solve this


edited to add: there is no way to unlock the love wallpaper? persistent.lovewallpaper is never set to true

My bad. I changed the scene names. Thanks for the reports.


Love wallpaper - not at the moment, no. I'll throw it with some other content or for Valentine's

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I just finished ur the 0.19 version rn and deleted it not knowing theres a new version. If im gonna play 0.20, how do i use my 0.19 save?

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Copy & paste the save file into the new version of the game. There's a save folder if you're on PC. Android is SD:/Android/data/com.LustHarem.program/files/saves/


Also, if you by any chance deleted your save files: search up %appdata% and then find the renpy folder in there. Copy all files to the newly downloaded 0.20 version.

there's a question mark in the university, and i cant find out what it is

(+1)

Magda & Anisa or Mia & Christina. Go to university and use the left and right arrows to navigate. Check the hint as well in worldmap.

hey I have a question do all the girls who have pregnancy on do they all give birth at some point?

In the future, yes. At the moment, only Mizuki. I need to get some models for that.

What do I do with Erika? I’ve done the option to subdue and now nothing? Or is that later in next update?

Only the helping her route has a sex scene for now. Seduction route is to be done.

Omg I love the way Katherine handled Klaus. It was epic. I hate Klaus so much. 

(-1)

Anal sex?

There's some anal scenes with Natalie.

ummm not sure if its intended or not but when you do the event with asuka on the beach and her and jen play vollyball against the pregos for some reason when it switches back to mc its klaus's model and not the mc

Hero changes his appearance to conceal himself from the preggo he had an argument with. Think there was some internal dialogue about him being thankful for having illusions and being able to do this. I'll have another look later.

ah ok cheers, i must have missed it

How do you exactly put the game to free roam mode?

Save it on the old version in an open space where you can access map, inventory etc. Then load it on new version.
This is no longer really necessary as of 0.19.2. You can load pretty much any save file during any event etc. Only exception is the battle minigame.

This is to apply new changes and variables. If you load a savefile where you're playing the battle minigame, you'll simply get a load of errors.

*Spoiler*

,

,

,

,

,

,

,

This are just some bugs I found on Natalie's route. Sex Animation w/ Natalie does not play too.

Thank you for the report. It's my bad. Idk how but I must have forgotten to put it in. Think I may have messed a file transfer somewhere...

This is pretty much already resolved with other issues and will be with the next update in an hour or two.  Just testing now.

(+2)

thanks a lot for 0.19 - you were able to improve all the negative points I mentioned here(tm) before!

great work, looking forward to see your development as game designer!

(+1)

Thanks for the feedback and comment.

(+2)

For anyone who downloaded 0.19.0. I issued a quick update to 0.19.1 that fixes a bug with the battle minigame after fighting the sewer boss.  If you're on PC, just download the 6mb file.

Sorry for this!

i love this game humour.

Hi, i bought titus exposus from henry but how do i learn it?

You buy it, you learn it. That's it. I need to change that dialogue a bit.
If you wanna make it useable during combat then double click it in the spell list.

ok thank you

Hi, what are the different cheat codes that have been added?

Spoilers ahead.

KateSaint - It will alter the story so you helped Kate without taking advantage of her. This cheat will RESET Kate's story (includes pregnancy events).

KateMolestHelp - It will alter the story so you helped Kate after taking advantage of her. This cheat will RESET Kate's story (includes pregnancy events).

Great thanks. Im loving your work please keep PUMPING OUT those updates. Pardon the pun, i have a very dry sense of humour. Is there a code to give yourself more money? Thanks

Thanks.

There's not but you can use the console (renpy editor or whatever it is called). Variable is player_inv.money Simply change it to something else.

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I like it so far, art is fine, the story not groundbreaking but still a good read - keep up the good work!

After playing it some time I have two major feedback points:

- I _always_ forget what the spells exactly do. Please give me a way to reread the spell descriptions in combat :)

- The spelling makes it often hard to follow the plot. Have you ever tried to export the dialog (should be an option in Renpy's SDK) and opened it with Word/Grammerly/whatever to run a spell checker?

(+1)

I'll look into these. Thank you.

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Looking at the history of updates... seems as if there's one every 20-30 days. Are you working solo and just cranking this shit out or do you have help? Genuine question, as I would like to help(donations aren't an option cuz bills drain my cash flow dry)

(Also an approximated ETA on a solid 1.9 ver would be very much appreciated)


-Kaine Malachæi

The updates happen every 2-4 months or so. I did jump from 0.10 to 0.15 and then to 0.18. It's a solo project that I spent time on after work. Sometimes I have more time, sometimes less.

Does Kate stay pregnant after impregnating her? I've been skipping to 20-30 days now but she's still pregnant.

Yes, she does.

(2 edits)

Found a small bug (Can't send a video sorry I only have potato pc).

When I went to the library to talk to Asara, I picked a location to go to the sewers, but I canceled it and weirdly I was teleported to Asara's dorm. Funny thing tho is that I haven't even unlocked the dorms yet.


Also Helen cannot be found at the university or anywhere during the evenings even tho the map and the glossary say's she is available.

 Thats all, great game btw props to the person that made the dialog's funny af also the reference of harem hotel caught me off guard lmao.

I'll look into these. Thank you.

I liked the game, the premise is good and the scenario with everything together and mixed. I add a lot of things I've seen in other games here on the platform. Modern scenery, magic, semi-humans, maybe a "villain" is missing!.. Which reminds me to ask why Klaus has so much history, if I can leave my opinion here, he doesn't add anything, in the prologue maybe , but then it doesn't even serve as comic relief. The MC is very condescending to him. Well, so far as I'm following the lore, it's been pretty interesting. I apologize here in advance, because I didn't check if something has already been commented on this. I noticed that during the game the MC's design was changed with that of Klaus. The first time happened during the prologue and I didn't care, because I thought it was my mistake. Now it happened again, during Natalie's event on the beach. After the MC comes back from the changing room, to watch the volleyball match. Anyway, congratulations for the beautiful work.

(+1)

On the beach the hero has changed himself into Klaus to avoid confrontation with the pregnant woman. Illusion, nothing else. I can't check atm but I think there was some inner monologue about it.

As for the prologue you'd have to be more specific. You mean him telling the story?

Thanks for the answer! In this case, fine! Maybe I skipped some part of the text! About the prologue I will try to restart the story to observe the exact point! Thanks again for your attention!

if the illusion spell was mentioned in the scene it's well hidden - I stumbled over this as well.

Okay. I love the game and played it again, after the hints for the side characters was added. But I am missing 6 side characters and for every character says the hint, that no more content for this version. Did I miss something?

These haven't been added to any locations yet hence they're still locked.

Okay. Thank you for the response.

Can't install on my phone

I'd need more details. Any errors? Could be something silly like the app getting blocked because it doesn't recognize the developer.

You can always download something like JoiPlay and try the PC version. You'll need JoiPlay anyway for any renpy game that is over 2gb in size.

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