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Day One Struggles and Wins! :P

A topic by Dreamaise created Jul 03, 2022 Views: 169 Replies: 3
Viewing posts 1 to 4
Submitted(+3)

Hey,



This being my first game jam I'm happy to share some of my progress. Even though today was rough and  It feels like I didn't get as far along as I had hoped.  I just took some screenshots because pictures  are worth 1000 words they say. 

Sounds are working(Music and SFX), fade transitions, and all buttons are working. 



Also have credits / Story Board done as well. Tomorrow will be in game UI and pause menu. Hopefully....



Hope tomorrow feels better productivity wise. I hope you all are having fun out there!

My big Bug today was unity itself and the freaking Hierarchy. The trick is to get as low as you can with the element in the Hierarchy that  you want out front. Sounds stupid but blocked my progress for over a hour. Signing out for day one.

 More Tomorrow!

The UI and Story Board are solid and well done. Please tell us more about the story and game play!

Submitted

https://app.milanote.com/1O6ofN1Emg5X2V?p=gBj88BpgdiG Link to my story/planning board outdated (not updated) but has more specifics.

 Sorry working away didn't look till now will update here after I get this tooltip working.

Just something simple I can start with.

Submitted

Day 2 much like yesterday I feel disappointed in how much I accomplished. 

- Click and drag <~~~~ Why did I do this exactly? To stay on theme all my controls will be done with the mouse.  Say your healing and are mangled and all you can do is click a mouse while your recovering.

-In game game UI (will update to new images of better UI) It will be the same as the Header that was displaying under my mouse.

- Tooltip System

- Working 2 sided single game object "Gob"

- Background test models.

Above you will find the designs I have for my Gob's Back face.

***I would encourage you to pick your favorite and leave a number below. Top left is 1 and bottom right is 15.*** (My fav is 14 :P)


Tomorrow:

 -I would like to make sure all UI elements are working as intended.

 -Start and finish a inventory system

-Address Audio restarting on scene change (Something is script)

-Address fade transition bug (Animation itself likely)

Signing off for day 2 Peace out!~